Exemple #1
0
        private static void Instance_PropertyChanged(object sender, PropertyChangedEventArgs e)
        {
            if (e.PropertyName == "ActiveStreamHandle" && !Player.Instance.NetStreamingConfigsLoaded)
            {
                if (Player.Instance.Wave != null)
                {
                    //Bass booster
                    BassBooster = new BassBoost(Player.Instance.Wave.Handle, prtBassBooster);
                    BassBooster.SetBypass(!Settings.Default.afx | !Settings.Default.BassBoost);
                    BassBooster.CutOff     = Settings.Default.BassRatio;
                    BassBooster.Bandwidth  = 0.320f;
                    BassBooster.d_vol      = 1;
                    BassBooster.p_vol      = 1 - (Settings.Default.BassRatio / 80.0f);
                    BassBooster.HighCutoff = Settings.Default.BassRatio;
                    BassBooster.LowCutoff1 = Settings.Default.BassRatio;
                    BassBooster.LowCutoff2 = Settings.Default.BassRatio;
                    BassBooster.Start();

                    //Stereo Enhancer

                    StereoEnhancer       = new StereoEnhancer(Player.Instance.Wave.Handle, prtStereoEnhancer);
                    StereoEnhancer.Width = (Settings.Default.StereoWidth / 50);
                    StereoEnhancer.SetBypass(!Settings.Default.afx | !Settings.Default.StereoWiden);
                    StereoEnhancer.Start();

                    //Equalizer
                    //Already made a EQ DSP for this Handle
                    MadeEq = false;
                    //Create the EQ

                    SetBFX_EQ(Player.Instance.Handle);

                    Booster = new BEQA(Player.Instance.Wave.Handle, prtBooster);
                    Booster.SetBypass(!Settings.Default.afx | !Settings.Default.boosters);
                    Booster.Start();
                    Booster.Eq.lg = Settings.Default.lg;
                    Booster.Eq.mg = Settings.Default.mg;
                    Booster.Eq.hg = Settings.Default.hg;


                    ////Treble booster
                    //TrebleBooster = new TrebleBooster(Player.Instance.Wave.Handle, prtTrebleBooster);
                    //TrebleBooster.SetBypass(!Settings.Default.BassBoost);
                    //TrebleBooster.CutOff = Settings.Default.BassRatio * 30;
                    //TrebleBooster.Bandwidth = Settings.Default.BassSelectivity / 1000f;
                    //TrebleBooster.d_vol = 1;
                    //TrebleBooster.p_vol = 1 - (Settings.Default.BassRatio / 80.0f);
                    //TrebleBooster.Start();
                    ByPassAll(!Settings.Default.afx);
                }
            }
            else if (e.PropertyName == "Play")
            {
            }
        }
Exemple #2
0
        /// <summary>
        /// Set Bass Boost
        /// </summary>
        /// <param name="boost">Boost Mode</param>
        public void SetBassBoost(BassBoost boost)
        {
            byte[] buff = new byte[1];

            int reg3;

            sensor.WriteRead(new byte[] { 0x04 }, buff);
            reg3 = buff[0];

            reg3 &= 0xFC;

            reg3 |= (int)boost;

            sensor.Write(new byte[] { 0x04, (byte)reg3 });
        }
        /// <summary>
        /// Runs the filter on the image using the specific filter
        /// type's ProcessBlock method.
        /// </summary>
        private void RunFilter(String filter, EffectParameters param, ref FloatToInt[] input, ref FloatToInt[] output, int length)
        {
            switch (filter)
            {
            case "Echo":
                Echo echo = new Echo((EchoParameters)param);
                echo.ProcessBlock(ref input, ref output, input.Length);
                break;

            case "Amplify":
                Amplify amplify = new Amplify((AmplifyParameters)param);
                amplify.ProcessBlock(ref input, ref output, input.Length);
                break;

            case "Bass Boost":
                BassBoost BassBoost = new BassBoost((BassBoostParameters)param);
                BassBoost.ProcessBlock(ref input, ref output, input.Length);
                break;

            case "Phaser":
                Phaser Phaser = new Phaser((PhaserParameters)param);
                Phaser.ProcessBlock(ref input, ref output, input.Length);
                break;

            case "Fade In":
                FadeIn FadeIn = new FadeIn((FadeInParameters)param);
                FadeIn.ProcessBlock(ref input, ref output, input.Length);
                break;

            case "Fade Out":
                FadeOut FadeOut = new FadeOut((FadeOutParameters)param);
                FadeOut.ProcessBlock(ref input, ref output, input.Length);
                break;

            case "Distortion":
                Distortion distortion = new Distortion((DistortionParameters)param);
                distortion.ProcessBlock(ref input, ref output, input.Length);
                break;

            default:
                StatusText.Content = "Invalid filter";
                break;
            }
        }