Exemple #1
0
        public static void InitResources(IntPtr win, string bassEmail, string bassCode)
        {
            //This function shall only be executed once! At least NUnit has a problem if executed multiple times.
            if (isInitialized)
            {
                return;
            }

            string targetPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            //if (Utils.Is64Bit)
            //    targetPath = Path.Combine(targetPath, "libs/x64");
            //else
            //    targetPath = Path.Combine(targetPath, "libs/x86");

            if (!string.IsNullOrEmpty(bassEmail) && !string.IsNullOrEmpty(bassCode))
            {
                BassNet.Registration(bassEmail, bassCode);
            }

            if (Utility.IsWindowsOS())
            {
#if __MonoCS__
                //mono specific code for linux. LoadMe is not available and not needed.
#else
                //for Windows
                Bass.LoadMe();
                BassMix.LoadMe();
                BassFlac.LoadMe();
                BassAac.LoadMe();
#endif
            }

            bool isBassInit = Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, win);

            if (!isBassInit)
            {
                throw new ApplicationException("Some errors occurred while initializing audio dll");
            }

            isInitialized = true;
        }
Exemple #2
0
        public override bool Load(byte[] audio, bool looping, string identifier = null)
        {
            if (!base.Load(audio, looping, identifier))
            {
                return(false);
            }

            FreeMusic();

            audioHandle = GCHandle.Alloc(audio, GCHandleType.Pinned);

            if (identifier.Contains("mp3"))
            {
                audioStream = Bass.BASS_StreamCreateFile(audioHandle.AddrOfPinnedObject(), 0, audio.Length, BASSFlag.BASS_STREAM_PRESCAN | (looping ? BASSFlag.BASS_MUSIC_LOOP : 0));
            }
            else
            {
                audioStream = BassAac.BASS_MP4_StreamCreateFile(audioHandle.AddrOfPinnedObject(), 0, audio.Length, BASSFlag.BASS_STREAM_PRESCAN | (looping ? BASSFlag.BASS_MUSIC_LOOP : 0));
            }

            updateVolume();

            return(true);
        }