void Awake(){ normal_material = GetComponent<Renderer> ().material; panic_material = Resources.Load<Material>(panic_material_name); if (visible == null) visible = GetComponent<ObjectVisibility> (); if (basket == null) basket = GetComponentInParent<BasketComponent> (); }
void Start(){ if (basket == null) basket = GetComponentInParent<BasketComponent> (); update(0.0f); }