public override void Awake(StateMachine stateMachine) { _data = stateMachine.GetComponent <BasicTowerData>(); }
private void Awake() { _capsuleCollider = GetComponent <CapsuleCollider>(); _data = GetComponent <BasicTowerData>(); }
public override void Awake(StateMachine stateMachine) { _data = stateMachine.GetComponent <BasicTowerData>(); }
private void Awake() { _capsuleCollider = GetComponent <CapsuleCollider>(); _data = GetComponent <BasicTowerData>(); }