public StrategyGameRenderingFactory(GameRenderingConfig renderingConfig, StrategyGameData gameData, StrategyGameTileSet <TTile> tileSet, IDerivedTileProducer <TTile, TTexture> tileProducer, ITextureOperations <TTexture, TColor> textureOperations) { this.tileProducer = tileProducer; this.textureOperations = textureOperations; RenderingConfig = renderingConfig ?? throw new ArgumentNullException(nameof(RenderingConfig)); GameData = gameData ?? throw new ArgumentNullException(nameof(GameData)); TileSet = tileSet ?? throw new ArgumentNullException(nameof(TileSet)); var r = new BasicTileRegistry <TTile>(); foreach (var t in tileSet.Textures.Tiles) { r.Add(t.Tag, t); } Tiles = r; cellRendering = new TagSetRenderingFactory(this); boolRendering = new BoolRenderingFactory(this); RenderControl = new RendererControl(tileSet.TileSize, renderingConfig.RenderType); EnableCache = true; }
/// <summary> /// Loads all tiles using the given content loader. Returns a /// BasicTileRegistry to allow access to the contained tiles. /// </summary> /// <returns></returns> public ITileRegistry <TTile> LoadTexturePack() { var registry = new BasicTileRegistry <TTile>(); foreach (var tf in tp.TextureFiles) { foreach (var x in tf.ProduceTiles()) { registry.Add(x.Tag, x); } } return(registry); }
public static void Main(string[] args) { Console.WriteLine("Starting"); var terrainTypes = new TerrainTypes(); var map = TerrainMap.CreateMap(terrainTypes); var renderType = RenderType.Grid; var navigator = new LimitedRangeNavigator <GridDirection>(GridNavigation.CreateNavigator(renderType), map.Width, map.Height); var desert = new TextTile("Desert", '.', ConsoleColor.DarkYellow); var tileRegistry = new BasicTileRegistry <TextTile>() { { "terrain.grasland", new TextTile("Gras", 'g', ConsoleColor.DarkGreen) }, { "terrain.desert", desert }, { "terrain.hills", new TextTile("Hills", 'h', ConsoleColor.Gray) }, { "terrain.plains", new TextTile("Plains", '_', ConsoleColor.Green) } }; var list = new List <ITileMatcher <TextTile, Nothing> > { new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Desert, navigator, tileRegistry, "terrain.desert"), new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Grasland, navigator, tileRegistry, "terrain.grasland"), new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Hills, navigator, tileRegistry, "terrain.hills"), new BasicTileSelector <TextTile, Nothing>( (x, y) => map[x, y].Terrain == terrainTypes.Plains, navigator, tileRegistry, "terrain.plains") }; var bMatcher = new AggregateTileMatcher <TextTile, Nothing>(list); var viewport = new MapViewport(renderType) { SizeInTiles = new IntDimension(20, 20), CenterPoint = new ContinuousViewportCoordinates(0, 0) }; var consoleRenderer = new ViewportRenderer <TextTile, Nothing>(viewport) { RenderTarget = new ConsoleRenderer() }; var plotOp = new PlotOperation <TextTile, Nothing>(bMatcher, renderType, consoleRenderer); var t = new GridPlotter(viewport, navigator); do { t.Draw(plotOp); var consoleKeyInfo = Console.ReadKey(true); if (consoleKeyInfo.Key == ConsoleKey.Escape || consoleKeyInfo.Key == ConsoleKey.Enter) { break; } var center = viewport.CenterPoint; if (consoleKeyInfo.Key == ConsoleKey.LeftArrow) { center += new ContinuousViewportCoordinates(-1, 0); } if (consoleKeyInfo.Key == ConsoleKey.RightArrow) { center += new ContinuousViewportCoordinates(+1, 0); } if (consoleKeyInfo.Key == ConsoleKey.UpArrow) { center += new ContinuousViewportCoordinates(0, -1); } if (consoleKeyInfo.Key == ConsoleKey.DownArrow) { center += new ContinuousViewportCoordinates(0, +1); } viewport.CenterPoint = center; } while (true); }