Exemple #1
0
    public override void Visit(BasicState basicState)
    {
        SkillState skillState = skill.GetSkillState();

        skillState.SetTargetUnit(basicState.GetTargetUnit());
        basicState.ChageToSkillState(skill.GetSkillState());
    }
    public override void Visit(BasicState basicState)
    {
        if (false == basicState.IsTargetIngState())
        {
            BasicState idleState = player.GetBasicState();
            idleState.Stop();
            player.SetState(idleState);
        }

        Unit targetUnit = basicState.GetTargetUnit();

        if (range > player.DistanceToUnit(targetUnit))
        {
            SkillState skillState = skill.GetSkillState();
            skillState.SetTargetUnit(targetUnit);
            basicState.ChageToSkillState(skill.GetSkillState());
        }
        else
        {
            basicState.ChaseTarget(targetUnit);
        }
    }