Exemple #1
0
        static void Main(string[] args)
        {
            //using (var w = new GameWindow())
            //{
            //    w.Open();
            //}

            var bm = Bitmap32.Load(File.ReadAllBytes("..\\..\\Sample3.png"));

            var random = new Random();
            //var bm = new Bitmap32(640, 480);
            var rd = new BasicRenderer32(bm);
            
            //rd.Clear(new Color32(0x20, 0x20, 0x20, 0xFF));

            rd.FillColor = new Color32(0xFF, 0x00, 0x00, 0x30);
            for (int i = 0; i < 100; i++)
            {
                var r = random.Next(50) + 10;
                var x = random.Next(bm.Width - r * 2) + r;
                var y = random.Next(bm.Height - r * 2) + r;

                rd.SolidElipse(
                    x, y, r, r
                );
            }

            //File.WriteAllBytes("out.png", bm.Save());

            DisplayWindow.Show(bm);

            //bm.Save("out.png");

            //new Bitmap32(bm, 0, 0, 128, 128).Save("out2.png");
        }
Exemple #2
0
        protected override void OnDrawRequest(Bitmap32 buffer, TimeSpan elapsed)
        {
            SetTitle(string.Format("FPS: {0:0}, Particles: {1}", FramesPerSecond, m_particles.Count));

            var rd = new BasicRenderer32(buffer);

            rd.Clear(new Color32(0x50, 0x50, 0x50, 0xFF));

            foreach (var particle in m_particles)
            {
                particle.x += particle.vx * elapsed.TotalMilliseconds;
                particle.y += particle.vy * elapsed.TotalMilliseconds;

                if (particle.x < 0 || particle.x >= buffer.Width)
                {
                    particle.vx = -particle.vx * 0.8;
                }
                if (particle.y < 0 || particle.y >= buffer.Height)
                {
                    particle.vy = -particle.vy * 0.8;
                }

                rd.FillColor = particle.color;
                rd.SolidElipse((int)particle.x, (int)particle.y, (int)particle.radius, (int)particle.radius);
                //rd.SolidRectangle((int)(particle.x - particle.radius), (int)(particle.y - particle.radius), (int)(particle.x + particle.radius), (int)(particle.y + particle.radius));
            }
        }
Exemple #3
0
        static void Main(string[] args)
        {
            //using (var w = new GameWindow())
            //{
            //    w.Open();
            //}

            var bm = Bitmap32.Load(File.ReadAllBytes("..\\..\\Sample3.png"));

            var random = new Random();
            //var bm = new Bitmap32(640, 480);
            var rd = new BasicRenderer32(bm);

            //rd.Clear(new Color32(0x20, 0x20, 0x20, 0xFF));

            rd.FillColor = new Color32(0xFF, 0x00, 0x00, 0x30);
            for (int i = 0; i < 100; i++)
            {
                var r = random.Next(50) + 10;
                var x = random.Next(bm.Width - r * 2) + r;
                var y = random.Next(bm.Height - r * 2) + r;

                rd.SolidElipse(
                    x, y, r, r
                    );
            }

            //File.WriteAllBytes("out.png", bm.Save());

            DisplayWindow.Show(bm);

            //bm.Save("out.png");

            //new Bitmap32(bm, 0, 0, 128, 128).Save("out2.png");
        }
Exemple #4
0
        protected override void OnDrawRequest(Bitmap32 buffer, TimeSpan elapsed)
        {
            SetTitle(string.Format("FPS: {0:0}, Particles: {1}", FramesPerSecond, m_particles.Count));

            var rd = new BasicRenderer32(buffer);

            rd.Clear(new Color32(0x50, 0x50, 0x50, 0xFF));

            foreach (var particle in m_particles)
            {
                particle.x += particle.vx * elapsed.TotalMilliseconds;
                particle.y += particle.vy * elapsed.TotalMilliseconds;

                if (particle.x < 0 || particle.x >= buffer.Width) particle.vx = -particle.vx * 0.8;
                if (particle.y < 0 || particle.y >= buffer.Height) particle.vy = -particle.vy * 0.8;

                rd.FillColor = particle.color;
                rd.SolidElipse((int)particle.x, (int)particle.y, (int)particle.radius, (int)particle.radius);
                //rd.SolidRectangle((int)(particle.x - particle.radius), (int)(particle.y - particle.radius), (int)(particle.x + particle.radius), (int)(particle.y + particle.radius));
            }
        }