Exemple #1
0
    private void Start()
    {
        playerUnit = Main.CurrentGameSession.PlayerGameObject.GetComponent <Unit>();
        bar        = gameObject.GetComponent <BasicProgressBar>();
        Debug.Assert(bar != null);

        bar.CustomValueInterpreter = new ProgressBarValueInterpreter_HP(playerUnit);

        bar.SetValues(new BasicProgressBar.Values
        {
            current = playerUnit.CurrentHp,
            delta   = 0,
            max     = playerUnit.Hp,
            min     = 0,
            target  = playerUnit.CurrentHp
        });
    }
 public ChangeProgressBarValuesCommand(BasicProgressBar bar, BasicProgressBar.Values values) :
     base(0.5f)
 {
     this.bar    = bar;
     this.values = values;
 }