private void SetUpTeamPiles() { _mainGame !.SingleInfo = _gameContainer.PlayerList !.GetSelf(); if (_gameContainer.SingleInfo !.MainHandList.Any(items => items.CompleteCategory == EnumCompleteCategories.None)) { throw new BasicBlankException("Cannot have category of none. Rethink"); } _pileStack !.Children.Clear(); _gameContainer.TeamList.ForEach(thisTeam => { Grid tempGrid = new Grid(); tempGrid.Margin = new Thickness(0, 0, 0, 20); AddAutoRows(tempGrid, 2); AddAutoColumns(tempGrid, 2); TextBlock ThisLabel = new TextBlock(); ThisLabel.Text = thisTeam.Text; ThisLabel.Foreground = Brushes.Aqua; ThisLabel.FontWeight = FontWeights.Bold; AddControlToGrid(tempGrid, ThisLabel, 0, 0); Grid.SetColumnSpan(ThisLabel, 2); ThisLabel.HorizontalAlignment = HorizontalAlignment.Center; // try this BasicMultiplePilesWPF <MillebournesCardInformation, MillebournesGraphicsCP, CardGraphicsWPF> thisDis = new BasicMultiplePilesWPF <MillebournesCardInformation, MillebournesGraphicsCP, CardGraphicsWPF>(); thisDis.Init(thisTeam.CardPiles, ""); thisDis.StartAnimationListener("team" + thisTeam.TeamNumber); AddControlToGrid(tempGrid, thisDis, 1, 0); SafetiesWPF thisS = new SafetiesWPF(); thisS.Init(thisTeam, _mainGame, _gameContainer.Command); _disList.Add(thisDis); AddControlToGrid(tempGrid, thisS, 1, 1); _pileStack.Children.Add(tempGrid); }); }
public void Init(BasicMultiplePilesWPF <SolitaireCard, ts, DeckOfCardsWPF <SolitaireCard> > main) { WastePiles thisWaste = Resolve <WastePiles>(); if (thisWaste.Discards !.PileList !.Count != 8) { throw new BasicBlankException("There must be 8 piles total"); } _thisGrid = new Grid(); Margin = new Thickness(10, 5, 5, 5); AddAutoColumns(_thisGrid, 4); AddAutoRows(_thisGrid, 3); var thisList = thisWaste.Discards.PileList.Take(4).ToCustomBasicList(); main.Margin = new Thickness(0, 0, 0, 0); CustomMain thisMain = Resolve <CustomMain>(); main.Init(thisMain.Piles, ts.TagUsed); LoadList(0, thisList, thisWaste); AddControlToGrid(_thisGrid, main, 1, 0); Grid.SetColumnSpan(main, 4); thisList = thisWaste.Discards.PileList.Skip(4).ToCustomBasicList(); LoadList(2, thisList, thisWaste); Content = _thisGrid; }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { HeapSolitaireMainViewModel model = (HeapSolitaireMainViewModel)DataContext; _mainPile.Init(model.Main1, ts.TagUsed); _wastePile.Init(model); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { EagleWingsSolitaireMainViewModel model = (EagleWingsSolitaireMainViewModel)DataContext; _waste.Init(model); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { GamePackageViewModelBinder.ManuelElements.Clear(); //often times i have to add manually. ConcentrationSaveInfo save = cons !.Resolve <ConcentrationSaveInfo>(); //usually needs this part for multiplayer games. _score !.LoadLists(save.PlayerList); _board.Init(_model.GameBoard1, ts.TagUsed); return(this.RefreshBindingsAsync(_aggregator)); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { BeleaguredCastleMainViewModel model = (BeleaguredCastleMainViewModel)DataContext; var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles, _main); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { FlorentineSolitaireMainViewModel model = (FlorentineSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Discards !, ts.TagUsed); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { CalculationSolitaireMainViewModel model = (CalculationSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); return(this.RefreshBindingsAsync(_aggregator)); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { FreeCellSolitaireMainViewModel model = (FreeCellSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); _free.Init(model.FreePiles1, ts.TagUsed); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { EightOffSolitaireMainViewModel model = (EightOffSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); _reserve.LoadList(model.ReservePiles1, ts.TagUsed); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { //todo: most of the time needs this. if in a case its not needed, then delete then. PersianSolitaireMainViewModel model = (PersianSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { RaglanSolitaireMainViewModel model = (RaglanSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); _stock.LoadList(model.Stock1 !, ts.TagUsed); return(Task.CompletedTask); }
Task IHandleAsync <LoadEventModel> .HandleAsync(LoadEventModel message) { AlternationSolitaireSaveInfo thisSave = cons !.Resolve <AlternationSolitaireSaveInfo>(); //todo: most of the time needs this. if in a case its not needed, then delete then. AlternationSolitaireMainViewModel model = (AlternationSolitaireMainViewModel)DataContext; var tempWaste = (WastePiles)model.WastePiles1 !; _waste.Init(tempWaste.Piles); var tempMain = (MainPilesCP)model.MainPiles1 !; _main.Init(tempMain.Piles, ts.TagUsed); return(this.RefreshBindingsAsync(_aggregator)); }