public void RenderStartGameMessageShouldNotThrow() { IBasicUIRenderer renderer = new ConsoleUIRenderer(); var highscore = new Highscore(); var basicIOProvider = new BasicIOProvider<BasicUIRenderer>(renderer, highscore); basicIOProvider.RenderStartGameMessage(); }
public void ProceedCommandShouldThrow() { IBasicUIRenderer renderer = new ConsoleUIRenderer(); var highscore = new Highscore(); var basicIOProvider = new BasicIOProvider<BasicUIRenderer>(renderer, highscore); var matrix = new Matrix(5, 5); var moves = new Mover(); basicIOProvider.ProceedCommand("ab", matrix, moves); }