public void RenderStartGameMessageShouldNotThrow()
        {
            IBasicUIRenderer renderer = new ConsoleUIRenderer();
            var highscore = new Highscore();
            var basicIOProvider = new BasicIOProvider<BasicUIRenderer>(renderer, highscore);

            basicIOProvider.RenderStartGameMessage();
        }
        public void ProceedCommandShouldThrow()
        {
            IBasicUIRenderer renderer = new ConsoleUIRenderer();
            var highscore = new Highscore();
            var basicIOProvider = new BasicIOProvider<BasicUIRenderer>(renderer, highscore);

            var matrix = new Matrix(5, 5);
            var moves = new Mover();
            basicIOProvider.ProceedCommand("ab", matrix, moves);
        }