// Use this for initialization void Start() { manager = GetComponent<BasicDuelManager>(); LeftCount.enabled = false; RightCount.enabled = false; WinText.enabled = false; CenterPiece.SetActive(false); EventManager.GameTie += ShowTie; EventManager.GameWin += ShowAttack; EventManager.GameStrike += ShowStrike; EventManager.WinResult += ShowWinResult; EventManager.GameReset += ClearForNewRound; }
void Start () { manager = GetComponent<BasicDuelManager>(); }
public void SetManager(BasicDuelManager _manager) { manager = _manager; }