protected virtual void Initialization() { State = new DHPhysicsControllerState(); behaviourManager = GetComponent <BasicBehaviour>(); input = behaviourManager.LinkedInputManager; _rigidbody = behaviourManager.GetRigidBody; animator = behaviourManager.GetAnimator; mainCamara = behaviourManager.Getcamera; _rigidbody = behaviourManager.GetRigidBody; frictionPhysics = new PhysicMaterial(); frictionPhysics.name = "frictionPhysics"; frictionPhysics.staticFriction = .25f; frictionPhysics.dynamicFriction = .25f; frictionPhysics.frictionCombine = PhysicMaterialCombine.Multiply; maxFrictionPhysics = new PhysicMaterial(); maxFrictionPhysics.name = "maxFrictionPhysics"; maxFrictionPhysics.staticFriction = 1f; maxFrictionPhysics.dynamicFriction = 1f; maxFrictionPhysics.frictionCombine = PhysicMaterialCombine.Maximum; slippyPhysics = new PhysicMaterial(); slippyPhysics.name = "slippyPhysics"; slippyPhysics.staticFriction = 0f; slippyPhysics.dynamicFriction = 0f; slippyPhysics.frictionCombine = PhysicMaterialCombine.Minimum; _capsuleCollider = GetComponent <CapsuleCollider>(); colliderCenter = GetComponent <CapsuleCollider>().center; colliderRadius = GetComponent <CapsuleCollider>().radius; colliderHeight = GetComponent <CapsuleCollider>().height; }
protected int behaviourCode; // The code that identifies a behaviour. void Awake() { // Set up the references. behaviourManager = GetComponent <BasicBehaviour> (); speedFloat = Animator.StringToHash("Speed"); // Set the behaviour code based on the inheriting class. behaviourCode = this.GetType().GetHashCode(); }
// 削除 public virtual void Remove(BasicBehaviour basicBehaviour) { // 登録確認 if (!_behaviourList.Contains(basicBehaviour)) { return; } // 削除 _behaviourList.Remove(basicBehaviour); }
protected float distToGround; // Actual distance to ground. void Awake() { // Set up the references. anim = GetComponent <Animator> (); rbody = GetComponent <Rigidbody> (); behaviourManager = GetComponent <BasicBehaviour> (); camScript = behaviourManager.playerCamera.GetComponent <ThirdPersonOrbitCam> (); speedFloat = Animator.StringToHash("Speed"); canSprint = true; // Set the behaviour code based on the inheriting class. behaviourCode = this.GetType().GetHashCode(); distToGround = GetComponent <Collider>().bounds.extents.y; }
protected virtual void OnTriggerEnter(Collider other) { // hit walls if (!other.isTrigger && other.tag != "Player") { if (verbose) { Debug.Log("hit walls"); } Destroy(gameObject); return; } var destructable = other.transform.GetComponent <Destructable>(); if (destructable == null) { destructable = other.transform.GetComponentInParent <Destructable>(); } if (destructable == null) { if (verbose) { Debug.Log(other.name + " is not destructable"); } return; } if (other.tag == "Player") { BasicBehaviour player = GameManager.Instance.LocalPlayer; PlayerSkill pk = player.GetComponent <PlayerSkill>(); if (pk.skill1working) { if (verbose) { Debug.Log("Player are intangible now!"); } return; } } destructable.TakeDamege(damage); Destroy(gameObject); }
protected virtual void Initialization() { behaviourManager = GetComponent <BasicBehaviour>(); _controller = GetComponent <DHPhysicsController>(); movement = behaviourManager.movementState; condition = behaviourManager.conditionState; speedFloat = Animator.StringToHash("Speed"); _animator = behaviourManager.GetAnimator; inputmanager = behaviourManager.LinkedInputManager; _rigidbody = behaviourManager.GetRigidBody; behaviourInitialized = true; if (_animator != null) { InitializeAnimatorParameters(); } }
protected virtual IEnumerator SetUpSocket() { while (BasicBehaviour.instance == null) { Debug.Log("Waiting for instance"); yield return(new WaitForSeconds(0.5f)); } behaviour = BasicBehaviour.instance; behaviour.GetWS().OnOpen += () => { readyForId = true; }; behaviour.GetWS().OnMessage += (byte[] msg) => { ProcessMessage(Encoding.UTF8.GetString(msg)); }; }
// Use this for initialization protected void Start() { // Singelton if (instance != null) { Destroy(this); } if (instance == null) { instance = this; } if (Application.platform != RuntimePlatform.WebGLPlayer) { adress = "ws://joye.dev:9001/"; } adress = adress + target; // Create WebSocket instance Debug.Log("Connecting to " + adress); ws = WebSocketFactory.CreateInstance(adress); // Add OnError event listener ws.OnError += (string errMsg) => { Debug.Log("Chat error: " + errMsg); }; // Add OnClose event listener ws.OnClose += (WebSocketCloseCode code) => { Debug.Log("Chat closed with code: " + code.ToString()); }; // Connect to the server ws.Connect(); StartCoroutine(Ping()); }
protected virtual void OnTriggerEnter(Collider other) { // hit walls if (!other.isTrigger && other.tag != "Player") { Debug.Log("hit walls"); Destroy(gameObject); return; } var destructable = other.transform.GetComponent <Destructable>(); if (destructable == null) { destructable = other.transform.GetComponentInParent <Destructable>(); } if (destructable == null) { Debug.Log(other.name + " is not destructable"); return; } if (other.tag == "Player") { BasicBehaviour player = GameManager.Instance.LocalPlayer; PlayerHealth ph = player.GetComponent <PlayerHealth>(); if (ph.Intangible) { Debug.Log("hide " + ph.Intangible); return; } } destructable.TakeDamege(damage); Destroy(gameObject); }
// Use this for initialization void Start() { basic = GetComponent <BasicBehaviour>(); move = GetComponent <MoveBehaviour>(); }
// 登録 public virtual void Entry(BasicBehaviour basicBehaviour) { _behaviourList.Add(basicBehaviour); }
void Awake() { bb = GetComponent <BasicBehaviour>(); mb = GetComponent <MoveBehaviour>(); rb = GetComponent <Rigidbody>(); }