private void PlayPoundingSound() { if (_poundingSounds.Length > 1) { int n = Random.Range(1, _poundingSounds.Length); AudioClip tmp = _poundingSounds[0]; _poundingSounds[0] = _poundingSounds[n]; _poundingSounds[n] = tmp; } _basicAudio.PlayOneShot(_poundingSounds[0]); }
public override void Interact(PlayerController player) { if (_master) { _master.Interact(player); return; } if (!Unlock(player)) { _basicAudio.PlayOneShot(_audioDenied); return; } bool open = false; bool closing = false; bool opening = false; foreach (Door door in _doors) { if (door.isOpen) { open = true; } if (door.closing) { closing = true; } if (door.opening) { opening = true; } } if (opening || closing) { return; } else if (open) { if (_coroutine != null) { StopCoroutine(_coroutine); } _coroutine = StartCoroutine(Close()); } else { if (_coroutine != null) { StopCoroutine(_coroutine); } _coroutine = StartCoroutine(Open()); } SetCanvas(); }