private void harpoon() { if (Input.GetButtonDown("BumperRight_2") && compteurTir <= 0 && aiming != Vector3.zero) { //Debug.Log(Input.GetJoystickNames()); //Debug.Log("tir un harpon"); //Debug.Log(base_ressource.get_weapon()); if (base_ressource.get_weapon() > 0) { compteurTir = timerTir; //Debug.Log("Harpon !"); GameObject T = Instantiate(Trident, gameObject.transform, true); T.transform.position = transform.position; angle = Vector2.Angle(transform.up, aiming); if (aiming.x >= 0) { angle = -angle; } T.transform.eulerAngles = new Vector3(0, 0, angle); T.GetComponent <Rigidbody2D>().velocity = aiming * 5f; Destroy(T, 5); T.transform.parent = null; base_ressource.remove_weapon(1); base_Manager.update_ui(); } } }
private void gather() { if (inside_divine_sponge_ressource) { if (Input.GetButtonDown("ButtonA_1")) { isRecolting_divine_sponge_ressource = true; } else if (Input.GetButton("ButtonA_1")) { isRecolting_divine_sponge_ressource = true; if (isRecolting_divine_sponge_ressource) { compteur += Time.fixedDeltaTime; if (compteur < timer_recolte) { } //Debug.Log("Récolte Début !"); else if (compteur >= timer_recolte) { //Debug.Log("Récolte Fin !"); Ressource_manager temp_ressource_manager = ressource_recolte.GetComponent <Ressource_manager>(); Animator temp_ressource_animator = ressource_recolte.GetComponent <Animator>(); int temp_ressource = temp_ressource_manager.get_divine_sponge(); //Debug.Log("there is " + temp_ressource + " divine sponge inside"); if (tools_recolte >= temp_ressource) { temp_ressource_manager.remove_divine_sponge(temp_ressource); base_ressource.add_divine_sponge(temp_ressource); temp_ressource_animator.SetTrigger("Gather"); base_Manager.update_ui(); } else { temp_ressource_manager.remove_divine_sponge(tools_recolte); base_ressource.add_divine_sponge(tools_recolte); temp_ressource_animator.SetTrigger("Gather_not_empty"); base_Manager.update_ui(); } temp_ressource_manager.get_divine_sponge(); isRecolting_divine_sponge_ressource = false; } } } else { compteur = 0; isRecolting_divine_sponge_ressource = false; } } }
private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("enter into a trigger"); if (collision.gameObject.CompareTag("Human_base")) { Debug.Log("enter into a human base trigger"); base_ressource = collision.gameObject.GetComponent <Ressource_manager>(); base_Manager = collision.gameObject.GetComponent <Base_manager>(); int temp_divine_sponge = ship_ressource.get_divine_sponge(); ship_ressource.remove_divine_sponge(temp_divine_sponge); base_ressource.add_divine_sponge(temp_divine_sponge); base_Manager.display_option(); base_Manager.update_ui(); inside_human_base = true; } else if (collision.gameObject.CompareTag("Divine_sponge_ressource")) { // Debug.Log("hamecon contre éponge !"); ressource_recolte = collision.gameObject; inside_divine_sponge_ressource = true; } }
private void throwing(string button, GameObject throwable) { if (Input.GetButtonDown(button) && aiming != Vector3.zero) { if (base_ressource.get_weapon() > 0) { compteurTir = timerTir; GameObject C = Instantiate(throwable, gameObject.transform, true); C.transform.position = transform.position; angle = Vector2.Angle(transform.up, aiming); if (aiming.x >= 0) { angle = -angle; } C.transform.eulerAngles = new Vector3(0, 0, angle); C.GetComponent <Rigidbody2D>().velocity = aiming * 5f; Destroy(C, 5); C.transform.parent = null; base_ressource.remove_weapon(1); base_Manager.update_ui(); } } }
private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("enter into a trigger"); if (collision.gameObject.CompareTag("Jellyman_base")) { //Debug.Log("enter into a jelly base trigger"); base_ressource = collision.gameObject.GetComponent <Ressource_manager>(); base_Manager = collision.gameObject.GetComponent <Base_manager>(); int temp_divine_sponge = this.fish_ressource.get_divine_sponge(); fish_ressource.remove_divine_sponge(temp_divine_sponge); base_ressource.add_divine_sponge(temp_divine_sponge); base_Manager.display_option(); base_Manager.update_ui(); inside_jellyman_base = true; } else if (collision.gameObject.CompareTag("Divine_sponge_ressource")) { ressource_recolte = collision.gameObject; inside_divine_sponge_ressource = true; } }