Exemple #1
0
        /// <summary>
        /// 获取Action处理的输出字节流
        /// </summary>
        /// <returns></returns>
        public static byte[] GetActionResponse(int actionId, BaseUser baseUser, string parameters, out HttpGet httpGet)
        {
            string serverHost = string.Format("{0}:{1}", ActionConfig.Current.IpAddress, ActionConfig.Current.Port);
            string param      = string.Format("MsgId={0}&St={1}&Sid={2}&Uid={3}&ActionID={4}{5}",
                                              0,
                                              "st",
                                              baseUser.GetSessionId(),
                                              baseUser.GetUserId(),
                                              actionId,
                                              parameters);

            httpGet = new HttpGet(param, baseUser.SocketSid, baseUser.RemoteAddress);
            BaseStruct         baseStruct = FindRoute(ActionConfig.Current.TypeName, httpGet, actionId);
            SocketGameResponse response   = new SocketGameResponse();

            baseStruct.UserFactory = uid => { return(baseUser); };
            baseStruct.SetPush();
            baseStruct.DoInit();
            using (baseStruct.RequestLock())
            {
                if (!baseStruct.GetError() &&
                    baseStruct.ReadUrlElement() &&
                    baseStruct.DoAction() &&
                    !baseStruct.GetError())
                {
                    baseStruct.BuildPacket();
                    baseStruct.WriteAction(response);
                }
                else
                {
                    baseStruct.WriteErrorAction(response);
                }
            }
            return(response.ReadByte());
        }
Exemple #2
0
 protected LoginStatus CheckUser(string sessionID, int userId, out BaseUser gameUser)
 {
     gameUser = null;
     if (UserFactory != null)
     {
         gameUser = UserFactory(userId);
         if (gameUser != null)
         {
             string currSid = gameUser.GetSessionId();
             if (!string.IsNullOrEmpty(currSid))
             {
                 return(currSid == sessionID ? LoginStatus.Success : LoginStatus.Logined);
             }
         }
     }
     return(LoginStatus.NoLogin);
 }