private bool SetStrategyTarget(Vector3 pos, float backBuffer, ref BaseUnitSight.Component sight, ref BaseUnitTarget.Component target) { bool isTarget = false; switch (target.Type) { case TargetType.Unit: if (target.TargetUnit.IsValid()) { sight.TargetPosition = target.TargetUnit.Position.ToFixedPointVector3(); sight.TargetSize = target.TargetUnit.Size; target.State = TargetState.MovementTarget; isTarget = true; } else { Debug.LogError("FrontLineInfo is InValid"); } break; case TargetType.FrontLine: if (target.FrontLine.IsValid()) { sight.TargetPosition = target.FrontLine.GetOnLinePosition(this.Origin, pos, -backBuffer).ToWorldPosition(this.Origin); sight.TargetSize = 0.0f; target.State = TargetState.MovementTarget; isTarget = true; } else { Debug.LogError("FrontLineInfo is InValid"); } break; case TargetType.Hex: if (target.HexInfo.IsValid()) { sight.TargetPosition = HexUtils.GetHexCenter(this.Origin, target.HexInfo.HexIndex, HexDictionary.HexEdgeLength).ToWorldPosition(this.Origin); sight.TargetSize = HexDictionary.HexTargetRadius; target.State = TargetState.MovementTarget; isTarget = true; } else { Debug.LogError("HexInfo is InValid"); } break; } return(isTarget); }
private void Query(Entity entity, ref BaseUnitSight.Component sight, ref UnitActionData action, ref BaseUnitStatus.Component status, ref BaseUnitTarget.Component target, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (status.Order == OrderType.Idle) { return; } if (UnitUtils.IsWatcher(status.Type) == false) { return; } // initial target.State = TargetState.None; var id = entityId.EntityId.Id; if (enemyPositionsContainer.ContainsKey(id) == false) { enemyPositionsContainer[id] = new List <FixedPointVector3>(); } var enemyPositions = enemyPositionsContainer[id]; enemyPositions.Clear(); var trans = EntityManager.GetComponentObject <Transform>(entity); var pos = trans.position; UnitInfo enemy = null; var sightRange = action.SightRange; var backBuffer = sightRange / 2; if (status.Type == UnitType.Commander) { backBuffer += RangeDictionary.AllyRange / 2; } // strategy target SetStrategyTarget(pos, backBuffer, ref sight, ref target); // keep logic if (status.Order == OrderType.Keep) { sightRange *= target.PowerRate; } enemy = getNearestEnemy(status.Side, pos, sightRange); if (enemy != null) { var tgtPos = sight.TargetPosition.ToWorkerPosition(this.Origin); var epos = enemy.pos.ToWorldPosition(this.Origin); if (Vector3.Dot(tgtPos - pos, enemy.pos - pos) > 0) { target.State = TargetState.ActionTarget; sight.TargetPosition = epos; sight.TargetSize = enemy.size; } enemyPositions.Add(epos); } float range; switch (target.State) { case TargetState.ActionTarget: range = action.AttackRange; range = AttackLogicDictionary.GetOrderRange(status.Order, range) * target.PowerRate; break; default: range = RangeDictionary.BodySize; break; } // set behind if (status.Type == UnitType.Commander) { var addRange = RangeDictionary.AllyRange / 2; range += AttackLogicDictionary.RankScaled(addRange, status.Rank); } sight.TargetRange = range; sight.State = target.State; }
private void Query(Entity entity, ref UnitActionData action, ref GunComponent.Component gun, ref PostureAnimation.Component anim, ref BaseUnitTarget.Component target, ref BaseUnitStatus.Component status, ref SpatialEntityId entityId) { if (status.State != UnitState.Alive) { return; } if (UnitUtils.IsOffensive(status.Type) == false) { return; } if (target.State != TargetState.ActionTarget) { return; } var current = Time.ElapsedTime; var id = entityId.EntityId.Id; if (this.EnemyPositionsContainer == null || this.EnemyPositionsContainer.TryGetValue(id, out var enemyPositions) == false) { return; } Vector3?epos = null; if (enemyPositions.Count > 0) { epos = enemyPositions[0].ToWorkerPosition(this.Origin); var container = EntityManager.GetComponentObject <PostureBoneContainer>(entity); Attack(container, current, epos.Value, entityId, ref gun); } var type = AnimTargetType.None; bool isDiff = false; if (epos != null) { isDiff = anim.AnimTarget.Position.ToWorkerPosition(this.Origin) != epos.Value; type = AnimTargetType.Position; } if (anim.AnimTarget.Type != type || isDiff) { var animTarget = anim.AnimTarget; animTarget.Type = type; if (epos != null) { animTarget.Position = epos.Value.ToWorldPosition(this.Origin); } anim.AnimTarget = animTarget; } }