public void ResetSprites() { m_timeSprite.ResetPeices(); m_progressSprite.ResetPeices(); // Resets the ui to be how it should be on activate. foreach (GameObject sptire in m_timeSprite.m_orderedSpriteList) { m_timeSprite.Increment(); } foreach (GameObject sprite in m_progressSprite.m_orderedSpriteList) { m_progressSprite.Deactivate(); } }