protected IEnumerator HandleRestartGane() { BaseUIElement blackout = UIManager.Instance.m_blackout; blackout.Show(); yield return(new WaitForSeconds(blackout.m_transitionInDelay + blackout.m_transitionInTime + 1.0f)); SceneManager.LoadScene(0); }
protected void Start() { m_endP1Display.Hide(true); m_endP2Display.Hide(true); m_endTieDisplay.Hide(true); m_buttomMappingDisplay.Hide(true); m_scoreDisplay.Hide(true); m_timerDisplay.Hide(true); m_titleDisplay.Show(true); m_blackout.Show(true); }