// Join user to game lobby room and join available room public void JoinRoom(BaseSlotMachineScreen.GameType gameType, string roomName = null) { PopupManager.Instance.ShowLoadingPopup("LoadingText_JoinRoom"); JSONObject jsonData = new JSONObject(); jsonData.Add("gameType", GetCommandByGameType(gameType)); jsonData.Add("roomName", roomName); SmartfoxClient.Instance.HandleServerRequest(CreateExtensionRequest(Command.SLOT_MACHINE.SLOT_JOIN_ROOM, jsonData)); }
public virtual void Init(int type, int currentHP, int maxHP, BaseSlotMachineScreen slotMachineScreen, string callback) { this.slotMachineScreen = slotMachineScreen; this.handler = slotMachineScreen.gameObject; this.callback = callback; Init(type, currentHP, maxHP); }
public void Init(BaseSlotMachineScreen currentScreen) { this.currentScreen = currentScreen; EventDelegate.Set(btnOpenChat.onClick, ShowChatPanel); EventDelegate.Set(btnSendChat.onClick, SendChat); Utils.SetActive(chatPanel, false); }
public UIAtlas GetAtlasReferenceBySlotType(BaseSlotMachineScreen.GameType slotType) { switch(slotType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return slotMachineDragonReference; break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return slotMachinePirateReference; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return slotMachineZombieReference; break; } return null; }
public static string GetItemSpriteName(BaseSlotMachineScreen.GameType gameType, int index) { switch(gameType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return SlotItemDragon.spriteNames[index]; break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return SlotItemPirate.spriteNames[index]; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return SlotItemZombie.spriteNames[index]; break; } return null; }
public virtual string GetBossPrefabName(BaseSlotMachineScreen.GameType gameType, int type) { switch(gameType) { case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return bossPiratePrefabs[type]; break; case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return bossDragonPrefabs[type]; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return bossZombiePrefabs[type]; break; } Debug.LogError("Cant find boss: " + gameType + " type: " + type); return string.Empty; }
private BaseScreen SetSlotGameScreen(BaseSlotMachineScreen.GameType gameType, object[] data = null) { GameObject tempGameObject; BaseSlotMachineScreen tempScreen; switch (gameType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotDragonScreen/SlotDragonScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotDragonScreen"; SlotDragonScreen slotDragonScreen = tempGameObject.GetComponent <SlotDragonScreen>(); slotDragonScreen.Init(data); slotDragonScreen.Open(); tempScreen = slotDragonScreen as BaseSlotMachineScreen; break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotPirateScreen/SlotPirateScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotPirateScreen"; SlotPirateScreen slotPirateScreen = tempGameObject.GetComponent <SlotPirateScreen>(); slotPirateScreen.Init(data); slotPirateScreen.Open(); tempScreen = slotPirateScreen as BaseSlotMachineScreen; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotZombieScreen/SlotZombieScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotZombieScreen"; SlotZombieScreen slotZombieScreen = tempGameObject.GetComponent <SlotZombieScreen>(); slotZombieScreen.Init(data); slotZombieScreen.Open(); tempScreen = slotZombieScreen as BaseSlotMachineScreen; break; default: tempScreen = null; break; } CurrentSlotScreen = tempScreen as BaseSlotMachineScreen; return(tempScreen); }
public static string GetCommandByGameType(BaseSlotMachineScreen.GameType gameType) { switch (gameType) { case BaseSlotMachineScreen.GameType.SLOT_FRUITS: return Command.SLOT_MACHINE.SLOT_TYPE_FRUITS; break; case BaseSlotMachineScreen.GameType.SLOT_HALLOWEEN: return Command.SLOT_MACHINE.SLOT_TYPE_HALLOWEEN; break; case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return Command.SLOT_MACHINE.SLOT_TYPE_DRAGON; break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return Command.SLOT_MACHINE.SLOT_TYPE_PIRATE; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return Command.SLOT_MACHINE.SLOT_TYPE_ZOMBIE; break; default: return string.Empty; } }
private void EventOpenSlotGame(BaseSlotMachineScreen.GameType type) { SlotMachineClient.Instance.JoinRoom(type); }
public void InviteToGame(JSONArray inviteUsernames, BaseSlotMachineScreen.GameType gameType, string roomName) { JSONObject jsonData = new JSONObject(); jsonData.Add("gameType", SlotMachineClient.GetCommandByGameType(gameType)); jsonData.Add("message", AccountManager.Instance.displayName + " invite you to play " + SlotMachineClient.GetCommandByGameType(gameType) + " with him."); jsonData.Add("roomName", roomName); jsonData.Add("invitees", inviteUsernames); SmartfoxClient.Instance.HandleServerRequest(CreateExtensionRequest(Command.USER.INVITE_TO_GAME, "InviteToGameSuccess", jsonData)); }
private BaseScreen SetSlotGameScreen(BaseSlotMachineScreen.GameType gameType, object[] data = null) { GameObject tempGameObject; BaseSlotMachineScreen tempScreen; switch(gameType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotDragonScreen/SlotDragonScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotDragonScreen"; SlotDragonScreen slotDragonScreen = tempGameObject.GetComponent<SlotDragonScreen>(); slotDragonScreen.Init(data); slotDragonScreen.Open(); tempScreen = slotDragonScreen as BaseSlotMachineScreen; break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotPirateScreen/SlotPirateScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotPirateScreen"; SlotPirateScreen slotPirateScreen = tempGameObject.GetComponent<SlotPirateScreen>(); slotPirateScreen.Init(data); slotPirateScreen.Open(); tempScreen = slotPirateScreen as BaseSlotMachineScreen; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotZombieScreen/SlotZombieScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotZombieScreen"; SlotZombieScreen slotZombieScreen = tempGameObject.GetComponent<SlotZombieScreen>(); slotZombieScreen.Init(data); slotZombieScreen.Open(); tempScreen = slotZombieScreen as BaseSlotMachineScreen; break; default: tempScreen = null; break; } CurrentSlotScreen = tempScreen as BaseSlotMachineScreen; return tempScreen; }