public static string GetCommandByGameType(BaseSlotMachineScreen.GameType gameType) { switch (gameType) { case BaseSlotMachineScreen.GameType.SLOT_FRUITS: return(Command.SLOT_MACHINE.SLOT_TYPE_FRUITS); break; case BaseSlotMachineScreen.GameType.SLOT_HALLOWEEN: return(Command.SLOT_MACHINE.SLOT_TYPE_HALLOWEEN); break; case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return(Command.SLOT_MACHINE.SLOT_TYPE_DRAGON); break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return(Command.SLOT_MACHINE.SLOT_TYPE_PIRATE); break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return(Command.SLOT_MACHINE.SLOT_TYPE_ZOMBIE); break; default: return(string.Empty); } }
public override void Init(object[] data) { base.Init(data); gameType = (BaseSlotMachineScreen.GameType)data[0]; roomId = data[1].ToString(); inviterName = data[2].ToString(); messageLabel.text = data[3].ToString(); EventDelegate.Set(btnConfirm.onClick, EventJoinGame); EventDelegate.Set(btnCancel.onClick, Close); }
// Join user to game lobby room and join available room public void JoinRoom(BaseSlotMachineScreen.GameType gameType, string roomName = null) { PopupManager.Instance.ShowLoadingPopup("LoadingText_JoinRoom"); JSONObject jsonData = new JSONObject(); jsonData.Add("gameType", GetCommandByGameType(gameType)); jsonData.Add("roomName", roomName); SmartfoxClient.Instance.HandleServerRequest(CreateExtensionRequest(Command.SLOT_MACHINE.SLOT_JOIN_ROOM, jsonData)); }
public void InviteToGame(JSONArray inviteUsernames, BaseSlotMachineScreen.GameType gameType, string roomName) { JSONObject jsonData = new JSONObject(); jsonData.Add("gameType", SlotMachineClient.GetCommandByGameType(gameType)); jsonData.Add("message", AccountManager.Instance.displayName + " invite you to play " + SlotMachineClient.GetCommandByGameType(gameType) + " with him."); jsonData.Add("roomName", roomName); jsonData.Add("invitees", inviteUsernames); SmartfoxClient.Instance.HandleServerRequest(CreateExtensionRequest(Command.USER.INVITE_TO_GAME, "InviteToGameSuccess", jsonData)); }
private BaseScreen SetSlotGameScreen(BaseSlotMachineScreen.GameType gameType, object[] data = null) { GameObject tempGameObject; BaseSlotMachineScreen tempScreen; switch (gameType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotDragonScreen/SlotDragonScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotDragonScreen"; SlotDragonScreen slotDragonScreen = tempGameObject.GetComponent <SlotDragonScreen>(); slotDragonScreen.Init(data); slotDragonScreen.Open(); tempScreen = slotDragonScreen as BaseSlotMachineScreen; break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotPirateScreen/SlotPirateScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotPirateScreen"; SlotPirateScreen slotPirateScreen = tempGameObject.GetComponent <SlotPirateScreen>(); slotPirateScreen.Init(data); slotPirateScreen.Open(); tempScreen = slotPirateScreen as BaseSlotMachineScreen; break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: tempGameObject = NGUITools.AddChild(root, Resources.Load(Global.SCREEN_PATH + "/GameScreen/SlotMachine/SlotZombieScreen/SlotZombieScreen", typeof(GameObject)) as GameObject); tempGameObject.name = "SlotZombieScreen"; SlotZombieScreen slotZombieScreen = tempGameObject.GetComponent <SlotZombieScreen>(); slotZombieScreen.Init(data); slotZombieScreen.Open(); tempScreen = slotZombieScreen as BaseSlotMachineScreen; break; default: tempScreen = null; break; } CurrentSlotScreen = tempScreen as BaseSlotMachineScreen; return(tempScreen); }
public static string GetItemSpriteName(BaseSlotMachineScreen.GameType gameType, int index) { switch (gameType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return(SlotItemDragon.spriteNames[index]); break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return(SlotItemPirate.spriteNames[index]); break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return(SlotItemZombie.spriteNames[index]); break; } return(null); }
public UIAtlas GetAtlasReferenceBySlotType(BaseSlotMachineScreen.GameType slotType) { switch (slotType) { case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return(slotMachineDragonReference); break; case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return(slotMachinePirateReference); break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return(slotMachineZombieReference); break; } return(null); }
public virtual string GetBossPrefabName(BaseSlotMachineScreen.GameType gameType, int type) { switch (gameType) { case BaseSlotMachineScreen.GameType.SLOT_PIRATE: return(bossPiratePrefabs[type]); break; case BaseSlotMachineScreen.GameType.SLOT_DRAGON: return(bossDragonPrefabs[type]); break; case BaseSlotMachineScreen.GameType.SLOT_ZOMBIE: return(bossZombiePrefabs[type]); break; } Debug.LogError("Cant find boss: " + gameType + " type: " + type); return(string.Empty); }
private void EventOpenSlotGame(BaseSlotMachineScreen.GameType type) { SlotMachineClient.Instance.JoinRoom(type); }