Exemple #1
0
    void OnTriggerEnter(Collider hit)
    {
        if (hasCollided)
        {
            return;
        }

        if (hit.gameObject.tag == "Slot")
        {
            return;
        }

        hasCollided = true;
        //transform.DetachChildren();
        impactParticle = Instantiate(impactParticle, transform.position, Quaternion.FromToRotation(Vector3.up, impactNormal)) as GameObject;
        //Debug.DrawRay(hit.contacts[0].point, hit.contacts[0].normal * 1, Color.yellow);

        if (hit.gameObject.tag == "Destructible") // Projectile will destroy objects tagged as Destructible
        {
            Destroy(hit.gameObject);
        }
        else
        {
            BaseProjectile proj = GetComponent <BaseProjectile>();
            //Check if we should splash
            if (proj)
            {
                proj.ApplyEffects();
            }
        }


        //yield WaitForSeconds (0.05);
        foreach (GameObject trail in trailParticles)
        {
            GameObject curTrail = transform.Find(projectileParticle.name + "/" + trail.name).gameObject;
            curTrail.transform.parent = null;
            Destroy(curTrail, 3f);
        }
        Destroy(projectileParticle, 3f);
        Destroy(impactParticle, 5f);
        Destroy(gameObject);
        //projectileParticle.Stop();

        ParticleSystem[] trails = GetComponentsInChildren <ParticleSystem>();
        //Component at [0] is that of the parent i.e. this object (if there is any)
        for (int i = 1; i < trails.Length; i++)
        {
            ParticleSystem trail = trails[i];
            if (!trail.gameObject.name.Contains("Trail"))
            {
                continue;
            }

            trail.transform.SetParent(null);
            Destroy(trail.gameObject, 2);
        }
    }