/// <summary> /// /// </summary> public void Init() { GameObject enemy = Resources.Load <GameObject>("Prefabs/Enemy"); pool = GameObjectPoolManager.Instance.CreatGameObjectPool <BasePool>("Prefabs/Enemy", enemy); enemy = pool.Get(new Vector3(10, 20, 0), 0); // pool.Remove(enemy); //YaoJing1 yaoJing = enemy.GetComponent<YaoJing1>(); //yaoJing.MoveEndPoint = new Vector3(-10, -10, 0); //yaoJing.MoveSpeed = 0.5f; //yaoJing.FireCD = 0.5f; }