public void BasePlayerModel_GetRange_Default_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); var Result = data.GetRange(); Assert.AreEqual(1, Result); }
public async Task BasePlayerModel_GetItemRange_Valid_Item_Range_1_Should_Pass() { var data = new BasePlayerModel <CharacterModel>(); var item = new ItemModel { Range = 1 }; await ItemIndexViewModel.Instance.CreateAsync(item); data.PrimaryHand = item.Id; var Result = data.GetRange(); Assert.AreEqual(2, Result); }