// Update is called once per frame void Update() { tempEnemey = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>(); tempPlayer = GameObject.Find("Player").GetComponent <PlayerStateMachine>(); player.SetText(); GridMovement = GameObject.Find("Player").GetComponent <PlayerGridMovement>(); EnemeyTemp = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>(); PlayerStateFunc(); distance = Vector3.Distance(transform.position, TfEnemey.position); if (distance < maxAllowedDistance) { player.inRange = true; } else { player.inRange = false; } }
// Update is called once per frame void Update() { player.SetText(); EnemeyTemp = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>(); PlayerStateFunc(); }