// Discover new mods. public void DiscoverMods() { NewMods.Clear(); ModDiscoveryStarted?.Invoke(); _mods.Clear(); BasePath.Refresh(); if (Valid && BasePath.Exists) { foreach (var modFolder in BasePath.EnumerateDirectories()) { var mod = LoadMod(modFolder); if (mod == null) { continue; } mod.Index = _mods.Count; _mods.Add(mod); } } ModDiscoveryFinished?.Invoke(); PluginLog.Information("Rediscovered mods."); }