public override UnityEngine.Color GetColour(double x, double y) { // Read colour: UnityEngine.Color col1 = BaseModule.GetColour(x, y); // Read colour: UnityEngine.Color col2 = PowerModule.GetColour(x, y); col1.r = (float)System.Math.Pow(col1.r, col2.r); col1.g = (float)System.Math.Pow(col1.g, col2.g); col1.b = (float)System.Math.Pow(col1.b, col2.b); return(col1); }