public void SendMcpeMovePlayer() { //Log.Debug($"Sending move {EntityId}: {CurrentLocation}"); McpeMovePlayer movePlayerPacket = McpeMovePlayer.CreateObject(); movePlayerPacket.runtimeEntityId = EntityId; movePlayerPacket.x = CurrentLocation.X; movePlayerPacket.y = CurrentLocation.Y; movePlayerPacket.z = CurrentLocation.Z; movePlayerPacket.yaw = 91; movePlayerPacket.pitch = 28; movePlayerPacket.headYaw = 91; _toNodeHandler.WriteBytes(movePlayerPacket.Encode()); movePlayerPacket.PutPool(); }
public void StartClient() { Skin skin = new Skin { Slim = false, Texture = Encoding.Default.GetBytes(new string('Z', 8192)), SkinType = "Standard_Custom" }; var nodeServer = new NodeServer(_endPoint); PlayerInfo playerInfo = new PlayerInfo { Username = _username, ClientUuid = new UUID(Guid.NewGuid().ToString()), ClientId = ClientId, ServerAddress = "localhost", Skin = skin }; _fromNodeHander = new MockNetworkHandler(this); _toNodeHandler = (BaseMessageHandler)nodeServer.CreatePlayer(_fromNodeHander, playerInfo); if (_toNodeHandler == null) { IsRunning = false; return; } _toNodeHandler.HandleMcpeClientToServerHandshake(null); McpeRequestChunkRadius radius = McpeRequestChunkRadius.CreateObject(); radius.chunkRadius = ChunkRadius; _toNodeHandler.WriteBytes(radius.Encode()); radius.PutPool(); IsRunning = true; }