//处理客户端的请求
        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            BaseHandler handler = DictTool.GetDictValue <OperationCode, BaseHandler>(MyGameServer.Instance.handlerSet, (OperationCode)operationRequest.OperationCode);

            if (handler == null)
            {
                handler = DictTool.GetDictValue <OperationCode, BaseHandler>(MyGameServer.Instance.handlerSet, OperationCode.DefaultOperation);
            }
            handler.OnOpereationRequest(operationRequest, sendParameters, this);
            #region 测试

            /*
             * //通过OpCode区分不同的请求,类似于枚举
             * switch (operationRequest.OperationCode)
             * {
             *  case 1:
             *      MyGameServer.log.Info("Receive a request from client.");
             *
             *      object clientValue;
             *      operationRequest.Parameters.TryGetValue(1, out clientValue);
             *      MyGameServer.log.Info("data from client equals to: "+clientValue.ToString());
             *
             *      Dictionary<byte, object> data = new Dictionary<byte, object>();
             *      string serverValue = "this data is sent from server.";
             *      data.Add(1, serverValue);
             *      string eventValue = "this is for testing sentEvent.";
             *      data.Add(2, eventValue);
             *      OperationResponse operationResponse = new OperationResponse(1,data);
             *      //operationResponse.SetParameters(data);
             *
             *      EventData ed = new EventData(1, data);
             *      SendEvent(ed, sendParameters);
             *      //给客户端发起响应
             *      SendOperationResponse(operationResponse, sendParameters);
             *      break;
             *  default:
             *      break;
             * }
             */
            #endregion
        }