public override void OnResponse(NetState state, RelayInfo info)
        {
            if ((Guild.NewGuildSystem && !BaseGuildGump.IsLeader(m_Mobile, m_Guild)) || (!Guild.NewGuildSystem && GuildGump.BadLeader(m_Mobile, m_Guild)))
            {
                return;
            }

            GuildType newType;

            switch (info.ButtonID)
            {
            default: newType = m_Guild.Type;     break;

            case 1: newType = GuildType.Regular; break;

            case 2: newType = GuildType.Order;   break;

            case 3: newType = GuildType.Chaos;   break;
            }

            if (m_Guild.Type != newType)
            {
                PlayerState pl = PlayerState.Find(m_Mobile);

                if (pl != null)
                {
                    m_Mobile.SendLocalizedMessage(1010405);                       // You cannot change guild types while in a Faction!
                }
                else if (m_Guild.TypeLastChange.AddDays(7) > DateTime.Now)
                {
                    m_Mobile.SendLocalizedMessage(1011142);                       // You have already changed your guild type recently.
                    // TODO: Clilocs 1011142-1011145 suggest a timer for pending changes
                }
                else
                {
                    m_Guild.Type = newType;
                    m_Guild.GuildMessage(1018022, true, newType.ToString());                       // Guild Message: Your guild type has changed:
                }
            }

            if (Guild.NewGuildSystem)
            {
                if (m_Mobile is PlayerMobile)
                {
                    m_Mobile.SendGump(new GuildInfoGump((PlayerMobile)m_Mobile, m_Guild));
                }

                return;
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
        }
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (Guild.NewGuildSystem && !BaseGuildGump.IsLeader(m_Mobile, m_Guild) ||
                !Guild.NewGuildSystem && GuildGump.BadLeader(m_Mobile, m_Guild))
            {
                return;
            }

            var newType = info.ButtonID switch
            {
                1 => GuildType.Regular,
                2 => GuildType.Order,
                3 => GuildType.Chaos,
                _ => m_Guild.Type
            };

            if (m_Guild.Type != newType)
            {
                var pl = PlayerState.Find(m_Mobile);

                if (pl != null)
                {
                    m_Mobile.SendLocalizedMessage(1010405); // You cannot change guild types while in a Faction!
                }
                else if (m_Guild.TypeLastChange.AddDays(7) > Core.Now)
                {
                    m_Mobile.SendLocalizedMessage(1011142); // You have already changed your guild type recently.
                    // TODO: Clilocs 1011142-1011145 suggest a timer for pending changes
                }
                else
                {
                    m_Guild.Type = newType;
                    m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed:
                }
            }

            if (Guild.NewGuildSystem)
            {
                if (m_Mobile is PlayerMobile mobile)
                {
                    mobile.SendGump(new GuildInfoGump(mobile, m_Guild));
                }

                return;
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
        }
    }
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if ((Guild.NewGuildSystem && !BaseGuildGump.IsLeader(m_Mobile, m_Guild)) || (!Guild.NewGuildSystem && GuildGump.BadLeader(m_Mobile, m_Guild)))
            {
                return;
            }

            if (m_Guild.TypeLastChange.AddDays(7) > DateTime.Now)
            {
                m_Mobile.SendLocalizedMessage(1005292); // Your guild type will be changed in one week.
            }
            else
            {
                GuildType newType;

                switch (info.ButtonID)
                {
                default: return;     // Close

                case 1: newType = GuildType.Regular; break;

                case 2: newType = GuildType.Order; break;

                case 3: newType = GuildType.Chaos; break;
                }

                if (m_Guild.Type == newType)
                {
                    return;
                }

                m_Guild.Type = newType;
                m_Guild.GuildMessage(1018022, true, newType.ToString()); // Guild Message: Your guild type has changed:
            }

            if (Guild.NewGuildSystem)
            {
                if (m_Mobile is PlayerMobile)
                {
                    m_Mobile.SendGump(new GuildInfoGump((PlayerMobile)m_Mobile, m_Guild));
                }

                return;
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
        }
        public override void OnResponse(NetState state, RelayInfo info)
        {
            switch (info.ButtonID)
            {
            case 0: break;

            case 1:
                User.LaunchBrowser("http://uo.com/wiki/ultima-online-wiki/publish-notes/publish-86/");
                User.SendGump(new ConfirmSignupGump(User));
                break;

            case 2:
                Guild g = User.Guild as Guild;

                if (g != null && BaseGuildGump.IsLeader(User, g))
                {
                    ViceVsVirtueSystem.Instance.TryAddGuild(g);
                }
                break;
            }
        }