/// <summary>
        /// 选择装备物品
        /// </summary>
        /// <param name="goods"></param>
        private void EquipSelected(BaseGoods goods)
        {
            var canUseCharacters = _combatUI.PlayerCharacters.Where(m => goods.CanPlayerUse(m.Index)).ToArray();

            if (canUseCharacters.Length == 0)
            {
                // 没人能装备
                Context.ShowMessage("不能装备!", 1000);
            }
            else if (canUseCharacters.Length == 1)
            {
                // 一个人能装备
                if (canUseCharacters[0].HasEquipt(goods.Type, goods.Index))
                {
                    Context.ShowMessage("已装备!", 1000);
                }
                else
                {
                    Context.PushScreen(new ScreenChangeEquipment(Context, canUseCharacters[0], (GoodsEquipment)goods));
                }
            }
            else
            {
                // 多人可装备
                Context.PushScreen(new EquipSelectedScreen(Context, canUseCharacters, goods));
            }
        }
        /// <summary>
        /// 选择装备
        /// </summary>
        /// <param name="goods"></param>
        private void EquipSelected(BaseGoods goods)
        {
            List <PlayerCharacter> characters = new List <PlayerCharacter>();

            for (int i = 0; i < Context.PlayContext.PlayerCharacters.Count; i++)
            {
                PlayerCharacter character = Context.PlayContext.PlayerCharacters[i];
                if (goods.CanPlayerUse(character.Index))
                {
                    characters.Add(character);
                }
            }

            if (characters.Count == 0)
            {
                // 没人能装备
                Context.ShowMessage("不能装备!", 1000);
            }
            else if (characters.Count == 1)
            {
                // 一个人能装备
                if (characters[0].HasEquipt(goods.Type, goods.Index))
                {
                    Context.ShowMessage("已装备!", 1000);
                }
                else
                {
                    Context.PushScreen(new ScreenChangeEquipment(Context, characters[0], (GoodsEquipment)goods));
                }
            }
            else
            {
                // 多人可装备
                Context.PushScreen(new MutilCharacterEquipScreen(Context, characters, goods));
            }
        }