Exemple #1
0
    // Called by game starter to start the match
    public void StartMatch(GameMode gameMode)
    {
        // sets the selected gamemode and starts the match
        switch (gameMode)
        {
        case GameMode.FreeForAll:
            selectedGamemode = freeForAllGamemode;
            break;

        case GameMode.Elimination:
            break;

        case GameMode.Extraction:
            selectedGamemode = extractionGamemode;
            break;

        case GameMode.Climb:
            break;

        default:
            break;
        }

        // Goes to a random level from the playlist of the selected gamemode
        levelSelector.GoToLevel(gameMode, selectedGamemode.StartMatch);
    }
Exemple #2
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        public Gamemode(string id, string displayName, BaseGamemode baseGamemode = BaseGamemode.Infection)
        {
            this.ID           = id;
            this.DisplayName  = displayName;
            this.BaseGamemode = baseGamemode;

            GamemodeString = GamemodePrefix + ID + (BaseGamemode == BaseGamemode.None ? "" : BaseGamemode.ToString().ToUpper());
        }
Exemple #3
0
 // Called when the match is over or the player leaves
 // Returns back to the main menu scene and respawns all the characters
 // sets time scale back to 1 incase the players left through pause menu
 public void EndMatch()
 {
     if (SceneManager.GetActiveScene().buildIndex == 0)
     {
         return;
     }
     OnEndMatchEnd();
     selectedGamemode.Exit();
     selectedGamemode = null;
     SceneManager.LoadScene(0);
     UnPause();
     StartCoroutine("CoEndMatch");
 }
 public ModdedGamemodeAttribute(string id, string displayName, BaseGamemode baseGamemode = BaseGamemode.Infection)
 {
     gamemode = new Gamemode(id, displayName, baseGamemode);
 }