Exemple #1
0
    public override void Init()
    {
        gameModel = BaseGameModelManager.GetGameMode(BaseGameModelManager.GameLevelModel.level);
        gameModel.Init();

        if (GameGlobal.selLevelConfId == -1)
        {
            gameMap = MazeMapManager.CreateMapManager(ConfigManager.mapConfManager.dataMap[1]);
        }
        else
        {
            gameMap = MazeMapManager.CreateMapManager(ConfigManager.mapConfManager.dataMap[GameGlobal.selLevelConfId]);
        }
        //gameMap = MazeMapManager.CreateMapManager(MazeMapManager.MapType.en_type_randomgroup,4,2,2);
        //gameMap = MazeMapManager.CreateMapManager(MazeMapManager.MapType.en_type_fixeditormap, 5004010, 100, 100);
    }