// Use this for initialization void Start() { StartGame.onClick.AddListener(() => { Debug.Log("点击开始游戏"); BaseGameInfo game = new BaseGameInfo(); game.EnemyLv = 1; SceneManager.LoadScene("game"); }); }
// Use this for initialization void Start() { canvasPart = canvas.gameObject; EnemyUIPart = FindElementGo(canvasPart, "Game/EnemyUI"); FellowUIPart = FindElementGo(canvasPart, "Game/FellowUI"); baseGame = new BaseGameInfo(); baseGame.saveInfo(); fellowNum = 5; myAttackSpeed = new float[fellowNum]; myHealth = 0; for (int i = 0; i < fellowNum; i++) { int id = i + 1; fellowData.Add(baseGame.fellowInfo[id]); } fellowFightData = baseGame.calculateAttribute(fellowData); for (int i = 0; i < fellowNum; i++) { myAttackSpeed[i] = fellowFightData[i].AttackSpeed; } mUpdateMySeconds = new float[fellowNum]; InitUIPart(); }