private void OnClick(BaseGameButton <U> sender, U arg) { currentButton?.SetActive(false); (currentButton = sender).SetActive(true); clicKButton.Invoke(this, arg); }
public override void Enable() { base.Enable(); returnButton.SetActive(false); }
private void OnClick(BaseGameButton <U> sender, U arg) { currentButton?.SetActive(false); (currentButton = sender).SetActive(true); clicKButton.Invoke(this, arg); }
public override void Enable() { base.Enable(); returnButton.SetActive(false); }