Exemple #1
0
        private void Awake()
        {
            attackManager = GetComponent <FollowerAttackManager>();
            baseStats     = GetComponent <BaseStats>();
            baseFeedee    = GetComponent <BaseFeedeeStats>();
            fighter       = GetComponent <FollowerFighter>();
            fullness      = GetComponent <Fullness>();
            selfMana      = GetComponent <Mana>();

            combatLog = Instantiate(logPrefab, transform.parent).GetComponent <FollowerCombatLog>();
            combatLog.transform.SetSiblingIndex(2);
        }
Exemple #2
0
        public SaveableClone SpawnNewNPC(FeedeeClass feedeeClass, string feedeeUUID, object state = null)
        {
            foreach (var prefab in feedeePrefabs)
            {
                if (prefab.GetClass() == feedeeClass)
                {
                    BaseFeedeeStats feedee        = Instantiate(prefab, parentTransform);
                    SaveableClone   saveableClone = feedee.GetComponent <SaveableClone>();
                    saveableClone.SetUniqueIdentifier(feedeeUUID);
                    if (state != null)
                    {
                        saveableClone.RestoreState(state);
                    }

                    return(saveableClone);
                }
            }
            return(null);
        }