/** * This function will create a gear part * * @retrurn void */ public void createEquipment() { newEquipment = new BaseEquipement(); newEquipment.ItemName = "I_" + equipmentNames[Random.Range(0, 5)]; newEquipment.ItemDescription = "A new awsome gear!"; newEquipment.ItemID = Random.Range(1, 101); chooseEquipmentType(); newEquipment.Strength = Random.Range(1, 11); newEquipment.Intelligence = Random.Range(1, 11); newEquipment.SpellEffectID = Random.Range(1, 101); }
/** * This function will create a gear part * * @retrurn void */ public void createEquipment() { newEquipment = new BaseEquipement(); newEquipment.ItemName = "I_" + equipmentNames[Random.Range(0, 5)]; newEquipment.ItemDescription = "A new awsome gear!"; newEquipment.ItemID = Random.Range(1, 101); chooseEquipmentType(); newEquipment.Strength = Random.Range(1, 11); newEquipment.Intelligence = Random.Range(1, 11); newEquipment.SpellEffectID = Random.Range(1, 101); }