Exemple #1
0
    public override void Tick()
    {
        base.Tick();

        if (!Weapon.IsValid() || Weapon.Owner != Player.Local)
        {
            Delete();
        }
    }
Exemple #2
0
    public override void Tick()
    {
        base.Tick();

        if (!Weapon.IsValid() || Weapon.Owner != Local.Pawn)
        {
            Delete();
        }
    }