/// <summary> /// /// </summary> internal void Present() { lock (deviceContext) { if (requestScreenShotPath != null) { var path = requestScreenShotPath; requestScreenShotPath = null; BackbufferColor.SaveToFile(path); } display.SwapBuffers(Game.Parameters.VSyncInterval); display.Update(); } }
/// <summary> /// /// </summary> internal void Prepare() { display.Update(); }