private void EndDialog(bool wasDialogFullyCompleted)
    {
        textUI.text              = "";
        isDialogActive           = false;
        completedCurrentSentence = true;
        animator.SetBool("isDialogBoxOpen", false);

        if (activeDialog != null)
        {
            activeDialog.OnDialogEnd(wasDialogFullyCompleted);
        }
    }