private void OnValidate() { baseMovement = GetComponent <BaseMovement>(); baseControll = GetComponent <BaseControll>(); Debug.Assert(GetComponent <CircleCollider2D>().isTrigger == true); Debug.Assert(baseMovement != null); Debug.Assert(baseControll != null); }
public void Enter(BaseControll baseControll) { }
public void Enter(BaseControll baseControll) { this.baseControll = baseControll; }
void Awake() { _uniqueinstance = this; }
public virtual void OnValidate() { baseControll = GetComponent <BaseControll>(); Debug.Assert(baseControll != null); StartPosition = transform.position; }
public virtual void Enter(BaseControll baseControll) { }