public void InitBulletInControl(Vector3 DirecShot, Vector3 AngleShoot, float Velocity, float SpeedMoveTween, float Damage) { currentBullet = SimplePool.Spawn(prefabBullet, shotPos.position, Quaternion.identity); currentBullet.SetBulletControl(this); currentBullet.transform.SetParent(transform); currentBullet.SetBaseBulletVelocity(DirecShot, AngleShoot, Velocity, SpeedMoveTween); currentBullet.SetBulletDame(Damage); currentBulletQuantity++; }