private bool MoveToNewPlace() { float radius = (110 - animal.GetIntimateLevel()) * 0.1f; Vector3 point; if (RandomPoint(new Vector3(playerTransform.position.x, 0, playerTransform.position.z), radius, out point)) { Debug.Log("radius is : " + radius); Debug.DrawRay(point, Vector3.up, Color.blue, 1.0f); } if (agent.isActiveAndEnabled) { agent.SetDestination(point); agent.speed = speed; return(true); } return(false); }
// Update is called once per frame void Update() { Debug.Log(lastIntimateLevel); timer += Time.deltaTime; float curIntimateLevel = animal.GetIntimateLevel(); if (curIntimateLevel - lastIntimateLevel >= 10) { lastIntimateLevel = curIntimateLevel; Instantiate(smileFace); } else if (lastIntimateLevel - curIntimateLevel >= 10) { lastIntimateLevel = curIntimateLevel; Instantiate(angryFace); } else if (curIntimateLevel == 100 && lastIntimateLevel == 100 && timer > 10f) { timer = 0f; Instantiate(loveFace); } }
// Use this for initialization void Start() { animal = this.GetComponent <BaseAnimal>(); lastIntimateLevel = animal.GetIntimateLevel(); }