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C# (CSharp) BaseActor.GetSprintSpeed Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
BaseActor
Méthode/Fonction:
GetSprintSpeed
Exemples au hotexamples.com:
1
C# (CSharp) BaseActor.GetSprintSpeed - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
BaseActor.GetSprintSpeed
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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GetComponent(3)
GetInventory(2)
GetMoveSpeed(2)
GetType(2)
GetActorWAttackCommand(2)
GetActorSAttackCommand(2)
GetActorDAttackCommand(2)
GetActorAAttackCommand(2)
GetDirection(2)
Move(2)
Attach(2)
OnStart(2)
CompleteInitialize(2)
ReceiveDamage(1)
GetSprintSpeed(1)
Props(1)
HandleDamageFrame(1)
MoveToward(1)
HandleMessage(1)
LeaveState(1)
Hit(1)
Initialize(1)
MoveToCheckingCollision(1)
IsControlledByPlayer(1)
Jump(1)
InvertFacing(1)
ActivateHoldAction(1)
GetMaxCommands(1)
DestoryDate(1)
ActorRemovedFromSceneGraph(1)
AddItem(1)
AssignAtlasSprite(1)
BoundingBox(1)
ConfigActor(1)
ConsumeItem(1)
CreatePhysicsShape(1)
DoAction(1)
GetDamageDealt(1)
EnterState(1)
EventDamaged(1)
GetActorADefenseCommand(1)
GetActorDDefenseCommand(1)
GetActorSDefenseCommand(1)
GetActorWDefenseCommand(1)
ActorAddedToSceneGraph(1)
Release(1)
Méthodes fréquemment utilisées
GetComponent (3)
GetInventory (2)
GetMoveSpeed (2)
GetType (2)
GetActorWAttackCommand (2)
GetActorSAttackCommand (2)
GetActorDAttackCommand (2)
GetActorAAttackCommand (2)
GetDirection (2)
Move (2)
Méthodes fréquemment utilisées
Attach (2)
OnStart (2)
CompleteInitialize (2)
ReceiveDamage (1)
GetSprintSpeed (1)
Props (1)
HandleDamageFrame (1)
MoveToward (1)
HandleMessage (1)
LeaveState (1)
Hit (1)
Initialize (1)
MoveToCheckingCollision (1)
IsControlledByPlayer (1)
Jump (1)
InvertFacing (1)
ActivateHoldAction (1)
GetMaxCommands (1)
DestoryDate (1)
ActorRemovedFromSceneGraph (1)
Méthodes fréquemment utilisées
Hit (1)
Initialize (1)
MoveToCheckingCollision (1)
IsControlledByPlayer (1)
Jump (1)
InvertFacing (1)
ActivateHoldAction (1)
GetMaxCommands (1)
DestoryDate (1)
ActorRemovedFromSceneGraph (1)
AddItem (1)
AssignAtlasSprite (1)
BoundingBox (1)
ConfigActor (1)
ConsumeItem (1)
CreatePhysicsShape (1)
DoAction (1)
GetDamageDealt (1)
EnterState (1)
EventDamaged (1)
GetActorADefenseCommand (1)
GetActorDDefenseCommand (1)
GetActorSDefenseCommand (1)
GetActorWDefenseCommand (1)
ActorAddedToSceneGraph (1)
Release (1)
Méthodes fréquemment utilisées
AddItem (1)
AssignAtlasSprite (1)
BoundingBox (1)
ConfigActor (1)
ConsumeItem (1)
CreatePhysicsShape (1)
DoAction (1)
GetDamageDealt (1)
EnterState (1)
EventDamaged (1)
GetActorADefenseCommand (1)
GetActorDDefenseCommand (1)
GetActorSDefenseCommand (1)
GetActorWDefenseCommand (1)
ActorAddedToSceneGraph (1)
Release (1)
Exemple #1
0
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public void StartSprint() { _currentSpeed = _actor.GetSprintSpeed(); }
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