Exemple #1
0
        /// <summary>
        /// Applica lo stile "Barra titolo verticale" con alcune modifiche e scrive la descrizione dell'entità.
        /// </summary>
        /// <param name="desEntita">Descrizione entità da scrivere.</param>
        protected override void InsertTitoloVerticale(object desEntita)
        {
            DataView informazioni = Base.Workbook.Repository[Base.DataBase.TAB.ENTITA_INFORMAZIONE].DefaultView;

            object siglaEntita = informazioni[0]["SiglaEntitaRif"] is DBNull ? informazioni[0]["SiglaEntita"] : informazioni[0]["SiglaEntitaRif"];

            Base.Range rngTitolo = new Base.Range(_definedNames.GetRowByNameSuffissoData(siglaEntita, informazioni[0]["SiglaInformazione"], Base.Date.GetSuffissoData(_dataInizio)), _struttura.colBlock - _visSelezione - 1, Base.Struct.tipoVisualizzazione == "R" ? _intervalloGiorniMax + 1 : informazioni.Count);

            Excel.Range titoloVert = _ws.Range[rngTitolo.ToString()];
            int         infoCount  = Base.Struct.tipoVisualizzazione == "R" ? _intervalloGiorniMax + 1 : informazioni.Count;

            Base.Style.RangeStyle(titoloVert, style: "Barra titolo verticale", orientation: infoCount == 1 ? Excel.XlOrientation.xlHorizontal : Excel.XlOrientation.xlVertical, merge: true, fontSize: infoCount == 1 ? 6 : 9, numberFormat: informazioni.Count > 4 ? "ddd d" : "dd");
        }
Exemple #2
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 ///<summary>Return a random int in range</summary>
 public static int Rand(Base.Range <int> p)
 {
     return(m_random.Next(p.Min, p.Max + 1));
 }
Exemple #3
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 ///<summary>Return random float in range</summary>
 public static float Rand(Base.Range <float> p)
 {
     return((float)m_random.NextDouble() * (p.Max - p.Min) + p.Min);
 }
Exemple #4
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                public static Matrix <float> elementwiseRandomMultiply(Matrix <float> p_matrix, Base.Range <float> p_range)
                {
                    Matrix <float> matrix = Matrix <float> .Build.Dense(p_matrix.RowCount, p_matrix.ColumnCount);

                    for (int i = 0; i < p_matrix.RowCount; i++)
                    {
                        for (int j = 0; j < p_matrix.ColumnCount; j++)
                        {
                            matrix[i, j] = p_matrix[i, j] * Rand.RandomCalc.Rand(p_range);
                        }
                    }

                    return(matrix);
                }
Exemple #5
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 ///<summary>Get a randomly populated float matrix</summary>
 public static Matrix <float> randomFloatMatrix(int p_rows, int p_cols, Base.Range <float> p_range)
 {
     return(Matrix <float> .Build.Dense(p_rows, p_cols, (i, j) => { return Rand.RandomCalc.Rand(p_range); }));
 }
Exemple #6
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 ///<summary>Multiplies a int that can only take on a value between a range. Multiplication done using a float then rounding </summary>
 public static int boundedMultiply(int p_value, Base.Range <int> p_range, float p_mutation_value)
 {
     return((int)Mathf.RoundToInt(Float.FloatCalc.boundedMultiply(p_value, new Base.Range <float>(p_range.Min, p_range.Max), p_mutation_value)));
 }
Exemple #7
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 ///<summary>Multiplies a float that can only take on a value between a range </summary>
 public static float boundedMultiply(float p_value, Base.Range <float> p_range, float p_mutation_value)
 {
     return(Mathf.Clamp(p_value * p_mutation_value, p_range.Min, p_range.Max));
 }
Exemple #8
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 ///<summary>Multiplies each element of Vector2 by random number represented by range</summary>
 public static Vector2 elementwiseRandomMultiply(Vector2 p_mutate, Base.Range <float> p_range)
 {
     return(new Vector2(p_mutate.x * Rand.RandomCalc.Rand(p_range), p_mutate.y * Rand.RandomCalc.Rand(p_range)));
 }