Exemple #1
0
        public static SerializableVehicle Create(InteractableVehicle vehicle)
        {
            var result = new SerializableVehicle();

            result.Health        = vehicle.health;
            result.Fuel          = vehicle.fuel;
            result.BatteryCharge = vehicle.batteryCharge;
            result.VehicleId     = vehicle.id;
            result.TrunkSpace    = vehicle.trunkItems?.items?.Select(c => SerializableItem.CreateSerializableItem(vehicle.trunkItems.page, c))?.ToList() ?? new List <SerializableItem>();

            result.Tires = vehicle.tires?.Select(c => c.isAlive)?.ToArray() ?? new bool[0];

            if (BarricadeManager.tryGetPlant(vehicle.transform, out byte x, out byte y, out ushort plant, out var region))
            {
                foreach (var data in region.barricades)
                {
                    if (data.barricade.isDead)
                    {
                        continue;
                    }

                    var drop      = region.drops.FirstOrDefault(c => c.instanceID == data.instanceID);
                    var barricade = SerializableBarricade.Create(drop, data);
                    result.Barricades.Add(barricade);
                }
            }

            return(result);
        }
Exemple #2
0
 public void VehicleElementDrop(InteractableVehicle vehicle, bool shouldDestroy = true, Transform trainCarTransform = null)
 {
     if ((vehicle.asset.engine == EEngine.TRAIN && trainCarTransform == null) || vehicle.isDead)
     {
         return;
     }
     if (BarricadeManager.tryGetPlant(vehicle.asset.engine == EEngine.TRAIN ? trainCarTransform : vehicle.transform, out byte x, out byte y, out ushort plant, out BarricadeRegion vregion))
     {
         for (int i = vregion.drops.Count - 1; i >= 0; i--)
         {
             try
             {
                 Item item = new Item(vregion.barricades[i].barricade.id, true);
                 ItemManager.dropItem(item, vregion.drops[i].model.position, false, true, true);
             }
             catch (Exception ex)
             {
                 // You can get an error, if there's a mismatch in the barricades and drops lists for the region(should rarely ever happen, mostly ever happens when elements are destroyed by a thread outside of the main thread, eg by plugin.).
                 Logger.LogException(ex, "Error in dropping an element off of the vehicle.");
             }
             if (shouldDestroy)
             {
                 try
                 {
                     BarricadeManager.damage(vregion.drops[i].model, ushort.MaxValue, 1, false);
                 }
                 catch (Exception ex)
                 {
                     Logger.LogException(ex, "Error in destroying vehicle barricade.");
                 }
             }
         }
     }
 }
        public void Execute(ICommandContext context)
        {
            UnturnedPlayer player = ((UnturnedUser)context.User).Player;

            int radius = context.Parameters.Get <int> (0);

            foreach (var vehicle in VehicleManager.vehicles)
            {
                if (Vector3.Distance(player.Entity.Position, vehicle.transform.position.ToSystemVector()) > radius)
                {
                    continue;
                }
                int count = 0;
                BarricadeManager.tryGetPlant(vehicle.transform, out byte _, out byte _, out ushort _, out BarricadeRegion region);
                count += region.barricades.Count;

                foreach (var trainCar in vehicle.trainCars)
                {
                    BarricadeManager.tryGetPlant(trainCar.root, out _, out _, out _, out BarricadeRegion tRegion);
                    count += tRegion.barricades.Count;
                }

                context.User.SendLocalizedMessage(
                    _wreckPlugin.Translations,
                    "wreckingball_list_v",
                    vehicle.asset.vehicleName,
                    vehicle.transform.position.ToString(),
                    count);
            }
        }
Exemple #4
0
 internal static bool HasFlaggedElement(Transform vehicleTransform, out ulong elementSteamID)
 {
     elementSteamID = 0;
     if (BarricadeManager.tryGetPlant(vehicleTransform, out _, out _, out _, out BarricadeRegion barricadeRegion))
     {
         int           transformCount = barricadeRegion.drops.Count;
         int           DataCount      = barricadeRegion.barricades.Count;
         BarricadeData bData;
         bool          match = false;
         if (transformCount == DataCount)
         {
             for (int e = 0; e < DataCount; e++)
             {
                 bData = barricadeRegion.barricades[e];
                 if (WreckingBall.ElementData.FilterItem(bData.barricade.id, new List <char> {
                     WreckingBall.Instance.Configuration.Instance.VehicleSignFlag
                 }))
                 {
                     match          = true;
                     elementSteamID = bData.owner;
                     break;
                 }
             }
             if (match)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
        public static bool checkForBarricades(InteractableVehicle v, bool ignoreVehiclesWithBarricades)
        {
            byte            x;
            byte            y;
            ushort          plant;
            BarricadeRegion region;

            if (AutoClear.Instance.Configuration.Instance.IgnoreVehiclesWithBarricades)
            {
                if (ignoreVehiclesWithBarricades)
                {
                    if (BarricadeManager.tryGetPlant(v.transform, out x, out y, out plant, out region))
                    {
                        if (region.drops.Count > 0)
                        {
                            return(true);
                        }
                    }
                    else
                    {
                    }
                }
            }

            return(false);
        }
Exemple #6
0
 // Token: 0x060021B8 RID: 8632 RVA: 0x000B3904 File Offset: 0x000B1D04
 private void Start()
 {
     if (Level.isEditor)
     {
         this.updateWired(true);
     }
     else
     {
         ushort maxValue = ushort.MaxValue;
         if (base.isPlant)
         {
             byte            b;
             byte            b2;
             BarricadeRegion barricadeRegion;
             BarricadeManager.tryGetPlant(base.transform.parent, out b, out b2, out maxValue, out barricadeRegion);
         }
         List <InteractableGenerator> list = PowerTool.checkGenerators(base.transform.position, 64f, maxValue);
         for (int i = 0; i < list.Count; i++)
         {
             InteractableGenerator interactableGenerator = list[i];
             if (interactableGenerator.isPowered && interactableGenerator.fuel > 0 && (interactableGenerator.transform.position - base.transform.position).sqrMagnitude < interactableGenerator.sqrWirerange)
             {
                 this.updateWired(true);
                 return;
             }
         }
     }
 }
        private static bool BlacklistCheck(UnturnedPlayer player, InteractableVehicle vehicle, out EResponseType responseType, out ushort blacklistedID)
        {
            blacklistedID = 0;
            responseType  = EResponseType.SUCCESS;

            if (Plugin.Conf.BlacklistedVehicles.Any(blacklist => blacklist.Assets.Any(asset =>
                                                                                      vehicle.id == asset.ID && !player.CheckPermission(blacklist.BypassPermission))))
            {
                responseType  = EResponseType.BLACKLIST_VEHICLE;
                blacklistedID = vehicle.id;
                return(false);
            }
            if (vehicle.trunkItems != null && (vehicle.trunkItems != null || vehicle.trunkItems.items.Count != 0))
            {
                foreach (var item in Plugin.Conf.BlacklistedTrunkItems.SelectMany(blacklist => blacklist.Assets.SelectMany(asset => vehicle.trunkItems.items.Where(item => item.item.id == asset.ID && !player.CheckPermission(blacklist.BypassPermission)))))
                {
                    responseType  = EResponseType.BLACKLIST_TRUNK_ITEM;
                    blacklistedID = item.item.id;
                    return(false);
                }
            }
            if (BarricadeManager.tryGetPlant(vehicle.transform, out _, out _, out _, out var region) && region.barricades != null && region.barricades.Count != 0)
            {
                foreach (var asset in Plugin.Conf.BlacklistedBarricades.SelectMany(blacklist => blacklist.Assets.Where(asset => region.drops.Any(drop =>
                                                                                                                                                 drop.asset.id == asset.ID && !player.CheckPermission(blacklist.BypassPermission)))))
                {
                    responseType  = EResponseType.BLACKLIST_BARRICADE;
                    blacklistedID = asset.ID;
                    return(false);
                }
            }

            return(true);
        }
 public static void ClearItems(InteractableVehicle vehicle)
 {
     if (!BarricadeManager.tryGetPlant(vehicle.transform, out _, out _, out _, out var region))
     {
         return;
     }
     vehicle.trunkItems?.items?.Clear();
     region.barricades?.Clear();
     region.drops.Clear();
 }
Exemple #9
0
        internal bool Sell(decimal curBallance, UnturnedPlayer player, RaycastInfo raycastInfo, out decimal totalCost, out short actualCount)
        {
            bool sufficientAmount = false;

            totalCost   = 0;
            actualCount = 0;
            InteractableVehicle vehicle = null;

            if (RestrictBuySell == RestrictBuySell.BuyOnly)
            {
                actualCount = -1;
                return(false);
            }
            VehicleInfo vInfo = DShop.Instance.Database.GetVehicleInfo((ulong)player.CSteamID, ItemID);

            if (vInfo == null)
            {
                // The car the player's looking at hasn't been bought before from them, from the shop.
                actualCount = -2;
                return(false);
            }
            else
            {
                vehicle          = raycastInfo.vehicle;
                sufficientAmount = true;
                actualCount      = 1;
                if (DShop.Instance.Configuration.Instance.VehicleSellDropElements)
                {
                    BarricadeRegion vregion = null;
                    byte            x;
                    byte            y;
                    ushort          plant;
                    if (BarricadeManager.tryGetPlant(vehicle.transform, out x, out y, out plant, out vregion))
                    {
                        for (int j = 0; j < vregion.drops.Count; j++)
                        {
                            if (j < vregion.drops.Count && vregion.barricades[j].barricade.id > 0)
                            {
                                Item item = new Item(vregion.barricades[j].barricade.id, true);
                                ItemManager.dropItem(item, vregion.drops[j].model.position, false, true, true);
                            }
                        }
                    }
                }
                DShop.Instance.Database.DeleteVehicleInfo(vInfo);
                vehicle.askDamage(ushort.MaxValue, false);
                totalCost = decimal.Multiply(BuyCost, SellMultiplier);
                DShop.Instance._OnShopSell(decimal.Add(curBallance, totalCost), player, 1, this, ItemType.Vehicle, BuyCost, totalCost, actualCount, 0);
            }
            return(sufficientAmount);
        }
Exemple #10
0
        private void updateWire()
        {
            if (this.engine != null)
            {
                this.engine.gameObject.SetActive(this.isPowered && this.fuel > 0);
            }
            ushort maxValue = ushort.MaxValue;

            if (base.isPlant)
            {
                byte            b;
                byte            b2;
                BarricadeRegion barricadeRegion;
                BarricadeManager.tryGetPlant(base.transform.parent, out b, out b2, out maxValue, out barricadeRegion);
            }
            List <InteractablePower> list = PowerTool.checkPower(base.transform.position, this.wirerange, maxValue);

            for (int i = 0; i < list.Count; i++)
            {
                InteractablePower interactablePower = list[i];
                if (interactablePower.isWired)
                {
                    if (!this.isPowered || this.fuel == 0)
                    {
                        bool flag = false;
                        List <InteractableGenerator> list2 = PowerTool.checkGenerators(interactablePower.transform.position, 64f, maxValue);
                        for (int j = 0; j < list2.Count; j++)
                        {
                            if (list2[j] != this && list2[j].isPowered && list2[j].fuel > 0 && (list2[j].transform.position - interactablePower.transform.position).sqrMagnitude < list2[j].sqrWirerange)
                            {
                                flag = true;
                                break;
                            }
                        }
                        if (!flag)
                        {
                            interactablePower.updateWired(false);
                        }
                    }
                }
                else if (this.isPowered && this.fuel > 0)
                {
                    interactablePower.updateWired(true);
                }
            }
        }
        public void Execute(IRocketPlayer caller, string[] command)
        {
            var player      = (UnturnedPlayer)caller;
            var raycastInfo =
                DamageTool.raycast(new Ray(player.Player.look.aim.position, player.Player.look.aim.forward), 10f,
                                   RayMasks.VEHICLE);
            var baseClusteringPlugin = BaseClusteringPlugin.Instance;

            if (baseClusteringPlugin == null)
            {
                throw new NullReferenceException("BaseClusteringPlugin.Instance is null. Cannot execute command.");
            }

            if (raycastInfo.vehicle == null)
            {
                UnturnedChat.Say(caller, baseClusteringPlugin.Translate("no_vehicle_found"));
                return;
            }

            if (raycastInfo.vehicle.isDead)
            {
                UnturnedChat.Say(caller, baseClusteringPlugin.Translate("vehicle_dead"));
                return;
            }

            if (!BarricadeManager.tryGetPlant(raycastInfo.transform, out var x, out var y, out var plant,
                                              out var region))
            {
                UnturnedChat.Say(caller, baseClusteringPlugin.Translate("vehicle_no_plant"));
                return;
            }

            for (var i = region.barricades.Count - 1; i > 0; i--)
            {
                BarricadeManager.destroyBarricade(region, x, y, plant, (ushort)i);
            }

            UnturnedChat.Say(caller,
                             baseClusteringPlugin.Translate("vehicle_wreck",
                                                            raycastInfo.vehicle.asset.vehicleName ?? raycastInfo.vehicle.asset.name,
                                                            raycastInfo.vehicle.id, raycastInfo.vehicle.instanceID,
                                                            raycastInfo.vehicle.lockedOwner.ToString()));
        }
Exemple #12
0
        public static SerializableVehicle Create(InteractableVehicle vehicle)
        {
            var vehicleTurret = new List <byte[]>();

            if (vehicle.turrets != null && vehicle.turrets?.Length != 0)
            {
                byte index = 0;
                while (index < vehicle.turrets.Length)
                {
                    vehicleTurret.Add(vehicle.turrets[index].state);
                    index++;
                }
            }

            var result = new SerializableVehicle
            {
                Health        = vehicle.health,
                Fuel          = vehicle.fuel,
                BatteryCharge = vehicle.batteryCharge,
                ID            = vehicle.id,
                TrunkItems    =
                    vehicle.trunkItems?.items?.Select(c => SerializableItem.Create(vehicle.trunkItems.page, c)).ToList() ??
                    new List <SerializableItem>(),
                Tires   = vehicle.tires?.Select(c => c.isAlive)?.ToArray() ?? new bool[0],
                Turrets = vehicleTurret
            };

            if (BarricadeManager.tryGetPlant(vehicle.transform, out _, out _, out _, out var region))
            {
                foreach (var barricade in from data in region.barricades where !data.barricade.isDead let drop = region.drops.FirstOrDefault(c => c.instanceID == data.instanceID) select SerializableBarricade.Create(drop, data))
                {
                    result.Barricades.Add(barricade);
                }
            }

            return(result);
        }
Exemple #13
0
        public static Transform dropBarricade(Barricade barricade, Transform hit, Vector3 point, float angle_x, float angle_y, float angle_z, ulong owner, ulong group)
        {
            // #Nelson doesn't know how to optimize!!!
            ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, barricade.id);
            Transform          result             = null;

            if (itemBarricadeAsset == null)
            {
                return(result);
            }
            Vector3 eulerAngles = BarricadeManager.getRotation(itemBarricadeAsset, angle_x, angle_y, angle_z).eulerAngles;

            angle_x = (float)(Mathf.RoundToInt(eulerAngles.x / 2f) * 2);
            angle_y = (float)(Mathf.RoundToInt(eulerAngles.y / 2f) * 2);
            angle_z = (float)(Mathf.RoundToInt(eulerAngles.z / 2f) * 2);
            byte            b3;
            byte            b4;
            BarricadeRegion barricadeRegion2;
            bool            cancel = false;

            if (hit != null && hit.transform.CompareTag("Vehicle")) // Placed on vehicle???
            {
                byte            b;
                byte            b2;
                ushort          num;
                BarricadeRegion barricadeRegion;
                if (!BarricadeManager.tryGetPlant(hit, out b, out b2, out num, out barricadeRegion))
                {
                    return(result);
                }
                BarricadeData barricadeData = new BarricadeData(barricade, point, MeasurementTool.angleToByte(angle_x), MeasurementTool.angleToByte(angle_y), MeasurementTool.angleToByte(angle_z), owner, @group, Provider.time);
                ServerEvents.RunBarricadeCreated(barricadeData, ref cancel);
                if (cancel)
                {
                    return(null);
                }
                barricadeRegion.barricades.Add(barricadeData);
                uint num2 = (uint)typeof(BarricadeManager).GetField("", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) + 1u;
                result = (Transform)typeof(BarricadeManager).GetMethod("spawnBarricade", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(BarricadeManager.instance, new object[] { barricadeRegion, barricade.id, barricade.state, barricadeData.point, barricadeData.angle_x, barricadeData.angle_y, barricadeData.angle_z, 100, barricadeData.owner, barricadeData.@group, num2 });
                BarricadeManager.instance.channel.send("tellBarricade", ESteamCall.OTHERS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                {
                    b,
                    b2,
                    num,
                    barricade.id,
                    barricade.state,
                    barricadeData.point,
                    barricadeData.angle_x,
                    barricadeData.angle_y,
                    barricadeData.angle_z,
                    barricadeData.owner,
                    barricadeData.@group,
                    num2
                });
            }
            else if (Regions.tryGetCoordinate(point, out b3, out b4) && BarricadeManager.tryGetRegion(b3, b4, 65535, out barricadeRegion2))
            {
                BarricadeData barricadeData2 = new BarricadeData(barricade, point, MeasurementTool.angleToByte(angle_x), MeasurementTool.angleToByte(angle_y), MeasurementTool.angleToByte(angle_z), owner, @group, Provider.time);
                ServerEvents.RunBarricadeCreated(barricadeData2, ref cancel);
                if (cancel)
                {
                    return(null);
                }
                barricadeRegion2.barricades.Add(barricadeData2);
                uint num3 = (uint)typeof(BarricadeManager).GetField("", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) + 1u;
                result = (Transform)typeof(BarricadeManager).GetMethod("spawnBarricade", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(BarricadeManager.instance, new object[] { barricadeRegion2, barricade.id, barricade.state, barricadeData2.point, barricadeData2.angle_x, barricadeData2.angle_y, barricadeData2.angle_z, 100, barricadeData2.owner, barricadeData2.@group, num3 });
                BarricadeManager.instance.channel.send("tellBarricade", ESteamCall.OTHERS, b3, b4, BarricadeManager.BARRICADE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                {
                    b3,
                    b4,
                    65535,
                    barricade.id,
                    barricade.state,
                    barricadeData2.point,
                    barricadeData2.angle_x,
                    barricadeData2.angle_y,
                    barricadeData2.angle_z,
                    barricadeData2.owner,
                    barricadeData2.@group,
                    num3
                });
            }
            return(result);
        }
Exemple #14
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            float          radius = 0;
            UnturnedPlayer player = null;

            if (!(caller is ConsolePlayer))
            {
                if (command.GetFloatParameter(0) == null)
                {
                    UnturnedChat.Say(caller, WreckingBall.Instance.Translate("wreckingball_lv_help"));
                    return;
                }
                player = (UnturnedPlayer)caller;
                radius = (float)command.GetFloatParameter(0);
            }
            foreach (InteractableVehicle vehicle in VehicleManager.vehicles)
            {
                int  count    = 0;
                bool getPInfo = false;
                // skip the vehicle in the list if it is destroyed or drowned.
                if (vehicle.isDead || vehicle.isDrowned)
                {
                    continue;
                }
                if (WreckingBall.Instance.Configuration.Instance.EnablePlayerInfo && WreckingBall.isPlayerInfoLibPresent && WreckingBall.isPlayerInfoLibLoaded)
                {
                    getPInfo = true;
                }
                string lockedBy   = getPInfo ? WreckingBall.Instance.PInfoGenerateMessage((ulong)vehicle.lockedOwner) : vehicle.lockedOwner.ToString();
                ulong  signOwner  = 0;
                string signBy     = string.Empty;
                bool   showSignBy = false;
                if (BarricadeManager.tryGetPlant(vehicle.transform, out byte x, out byte y, out ushort plant, out BarricadeRegion barricadeRegion))
                {
                    count = barricadeRegion.drops.Count;
                }
                if (caller is ConsolePlayer || Vector3.Distance(vehicle.transform.position, player.Position) <= radius)
                {
                    showSignBy = DestructionProcessing.HasFlaggedElement(vehicle.transform, out signOwner);
                    if (showSignBy)
                    {
                        signBy = getPInfo ? WreckingBall.Instance.PInfoGenerateMessage(signOwner) : signOwner.ToString();
                    }
                    ProcessMessages(caller, vehicle.transform, vehicle.asset, vehicle.instanceID, count, lockedBy, vehicle.isLocked, signBy, showSignBy);
                }
                // Handle train cars too, if in range.
                if (vehicle.asset.engine == EEngine.TRAIN && vehicle.trainCars != null && vehicle.trainCars.Length > 1)
                {
                    for (int i = 1; i < vehicle.trainCars.Length; i++)
                    {
                        if (caller is ConsolePlayer || Vector3.Distance(vehicle.trainCars[i].root.transform.position, player.Position) <= radius)
                        {
                            if (BarricadeManager.tryGetPlant(vehicle.trainCars[i].root, out x, out y, out plant, out barricadeRegion))
                            {
                                count = barricadeRegion.drops.Count;
                            }
                            showSignBy = DestructionProcessing.HasFlaggedElement(vehicle.trainCars[i].root, out signOwner);
                            if (showSignBy)
                            {
                                signBy = getPInfo ? WreckingBall.Instance.PInfoGenerateMessage(signOwner) : signOwner.ToString();
                            }
                            ProcessMessages(caller, vehicle.trainCars[i].root, null, vehicle.instanceID, count, lockedBy, false, signBy, showSignBy, true, i);
                        }
                    }
                }
            }
        }
Exemple #15
0
        internal static void DestructionLoop(WreckType type)
        {
            try
            {
                int         i = 0;
                EPlayerKill pKill;
                uint        xp;
                while (((dIdx < dIdxCount && type == WreckType.Wreck) || (cdIdx < cdIdxCount && type == WreckType.Cleanup)) && i < WreckingBall.Instance.Configuration.Instance.DestructionsPerInterval)
                {
                    Destructible element = type == WreckType.Wreck ? destroyList[dIdx] : cleanupList[cdIdx];

                    if (element.Type == ElementType.Structure)
                    {
                        try
                        {
                            if (WreckingBall.Instance.Configuration.Instance.EnableDestroyedElementDrop)
                            {
                                try
                                {
                                    Item item = new Item(element.ItemID, true);
                                    ItemManager.dropItem(item, element.Transform.position, false, true, true);
                                }
                                catch (Exception ex) { Logger.LogException(ex, "Error in dropping an item for a destroyed structure."); }
                            }
                            StructureManager.damage(element.Transform, element.Transform.position, ushort.MaxValue, 1, false);
                        }
                        catch (Exception ex) { Logger.LogException(ex, "Error in destroying structure."); }
                    }

                    else if (element.Type == ElementType.Barricade || element.Type == ElementType.VehicleBarricade)
                    {
                        try
                        {
                            if ((element.Type == ElementType.VehicleBarricade && WreckingBall.Instance.Configuration.Instance.EnableVehicleElementDrop) || (element.Type == ElementType.Barricade && WreckingBall.Instance.Configuration.Instance.EnableDestroyedElementDrop))
                            {
                                try
                                {
                                    Item item = new Item(element.ItemID, true);
                                    ItemManager.dropItem(item, element.Transform.position, false, true, true);
                                }
                                catch (Exception ex) { Logger.LogException(ex, "Error in dropping an item for a destroyed" + (element.Type == ElementType.VehicleBarricade ? " vehicle" : string.Empty) + " barricade."); }
                            }
                            BarricadeManager.damage(element.Transform, ushort.MaxValue, 1, false);
                        }
                        catch (Exception ex) { Logger.LogException(ex, "Error in destroying barricade."); }
                    }

                    else if (element.Type == ElementType.Vehicle)
                    {
                        try {
                            // Output log entry if a vehicle is destroyed by a cleanup.
                            if (type == WreckType.Cleanup)
                            {
                                bool getPInfo = WreckingBall.isPlayerInfoLibLoaded;
                                Logger.Log(string.Format("Cleanup: Vehicle with InstanceID: {0}, and Type: {1}({2}), at position: {3} destroyed, Element count: {4}, Sign By: {5}, Locked By: {6}.",
                                                         element.Vehicle.instanceID,
                                                         element.Vehicle.asset.vehicleName,
                                                         element.Vehicle.asset.id,
                                                         element.Vehicle.transform.position.ToString(),
                                                         BarricadeManager.tryGetPlant(element.Vehicle.transform, out byte x, out byte y, out ushort plant, out BarricadeRegion barricadeRegion) ? barricadeRegion.drops.Count : 0,
                                                         HasFlaggedElement(element.Vehicle.transform, out ulong vFlagOwner) ? (getPInfo ? WreckingBall.Instance.PInfoGenerateMessage(vFlagOwner) : vFlagOwner.ToString()) : "N/A",
                                                         element.Vehicle.isLocked ? (getPInfo ? WreckingBall.Instance.PInfoGenerateMessage((ulong)element.Vehicle.lockedOwner) : element.Vehicle.lockedOwner.ToString()) : "N/A"));
                            }
                            if (WreckingBall.Instance.Configuration.Instance.EnableVehicleElementDrop)
                            {
                                if (element.Vehicle.asset.engine == EEngine.TRAIN && element.Vehicle.trainCars != null && element.Vehicle.trainCars.Count() > 1)
                                {
                                    foreach (TrainCar car in element.Vehicle.trainCars)
                                    {
                                        WreckingBall.Instance.VehicleElementDrop(element.Vehicle, true, car.root);
                                    }
                                }
                                else
                                {
                                    WreckingBall.Instance.VehicleElementDrop(element.Vehicle);
                                }
                            }
                            if (!element.Vehicle.isDead)
                            {
                                element.Vehicle.askDamage(ushort.MaxValue, false);
                            }
                        }
                        catch (Exception ex) { Logger.LogException(ex, "Error in destroying vehicle."); }
                    }
                    else if (element.Type == ElementType.Zombie)
                    {
                        try
                        {
                            for (int z = 0; z < 1000 && !element.Zombie.isDead; z++)
                            {
                                element.Zombie.askDamage(ushort.MaxValue, element.Zombie.transform.up, out pKill, out xp);
                            }
                        }
                        catch (Exception ex) { Logger.LogException(ex, "Error in killing zombie."); }
                    }
                    else if (element.Type == ElementType.Animal)
                    {
                        try
                        {
                            for (int a = 0; a < 1000 && !element.Animal.isDead; a++)
                            {
                                element.Animal.askDamage(ushort.MaxValue, element.Animal.transform.up, out pKill, out xp);
                            }
                        }
                        catch (Exception ex) { Logger.LogException(ex, "Error in killing animal."); }
                    }
                    if (type == WreckType.Wreck)
                    {
                        dIdx++;
                    }
                    else
                    {
                        cdIdx++;
                    }
                    i++;
                }
                if (destroyList.Count == dIdx && type == WreckType.Wreck)
                {
                    if (originalCaller != null)
                    {
                        UnturnedChat.Say(originalCaller, WreckingBall.Instance.Translate("wreckingball_complete", dIdx));
                    }
                    else
                    {
                        Logger.Log(WreckingBall.Instance.Translate("wreckingball_complete", dIdx));
                    }
                    SaveManager.save();
                    Abort(WreckType.Wreck);
                }
            }
            catch (Exception ex) { Logger.LogException(ex, "General destruction loop error."); }
        }
Exemple #16
0
        internal static void HandleVehicleCap()
        {
            if ((DateTime.Now - lastVehiclesCapCheck).TotalSeconds > WreckingBall.Instance.Configuration.Instance.VCapCheckInterval)
            {
                lastVehiclesCapCheck = DateTime.Now;
                Dictionary <InteractableVehicle, int> vList = new Dictionary <InteractableVehicle, int>();
                byte   x     = 0;
                byte   y     = 0;
                ushort plant = 0;
                foreach (InteractableVehicle vehicle in VehicleManager.vehicles)
                {
                    if (vehicle.isDead)
                    {
                        continue;
                    }
                    // Don't process trains with the cap, this can bug things up on a server.
                    if (vehicle.asset.engine == EEngine.TRAIN)
                    {
                        continue;
                    }
                    if (BarricadeManager.tryGetPlant(vehicle.transform, out x, out y, out plant, out BarricadeRegion barricadeRegion))
                    {
                        vList.Add(vehicle, barricadeRegion.drops.Count);
                    }
                    else
                    {
                        vList.Add(vehicle, 0);
                    }
                }
                if (vList.Count > WreckingBall.Instance.Configuration.Instance.MaxVehiclesAllowed)
                {
                    int numToDestroy = vList.Count - WreckingBall.Instance.Configuration.Instance.MaxVehiclesAllowed;
                    int i            = 0;
                    Logger.Log(string.Format("Vehicle Cap Check: Count over max by: {0} vehicles, starting cleanup process.", numToDestroy), ConsoleColor.Yellow);
                    if (WreckingBall.Instance.Configuration.Instance.VCapDestroyByElementCount)
                    {
                        var sort = vList.OrderBy(c => c.Value);
                        vList = sort.ToDictionary(d => d.Key, d => d.Value);
                    }
                    bool useSafeGuards = true;
                    bool getPInfo      = false;
                    if (WreckingBall.Instance.Configuration.Instance.EnablePlayerInfo && WreckingBall.isPlayerInfoLibPresent && WreckingBall.isPlayerInfoLibLoaded)
                    {
                        getPInfo = true;
                    }
restart:
                    int v = 0;
                    foreach (KeyValuePair <InteractableVehicle, int> vehicle in vList)
                    {
                        v++;
                        if (vehicle.Key.isDead)
                        {
                            continue;
                        }
                        if (!vehicle.Key.isEmpty)
                        {
                            continue;
                        }
                        bool hasSign = HasFlaggedElement(vehicle.Key.transform, out ulong elementOwner);
                        if (useSafeGuards && (WreckingBall.Instance.Configuration.Instance.LowElementCountOnly || WreckingBall.Instance.Configuration.Instance.KeepVehiclesWithSigns))
                        {
                            if (WreckingBall.Instance.Configuration.Instance.LimitSafeGuards && v > Math.Round(WreckingBall.Instance.Configuration.Instance.MaxVehiclesAllowed * WreckingBall.Instance.Configuration.Instance.LimitSafeGuardsRatio + numToDestroy, 0))
                            {
                                useSafeGuards = false;
                                goto restart;
                            }
                            if (WreckingBall.Instance.Configuration.Instance.LowElementCountOnly && WreckingBall.Instance.Configuration.Instance.MinElementCount <= vehicle.Value)
                            {
                                continue;
                            }
                            if (WreckingBall.Instance.Configuration.Instance.KeepVehiclesWithSigns && hasSign)
                            {
                                continue;
                            }
                        }
                        // Current vehicle in check is the last vehicle added to the server, newest, skip.
                        if (vehicle.Key.transform == VehicleManager.vehicles.Last().transform)
                        {
                            continue;
                        }
                        if ((vehicle.Key.isLocked && R.Permissions.HasPermission(new RocketPlayer(vehicle.Key.lockedOwner.ToString()), "wb.bypassvehiclecap")) || (hasSign && R.Permissions.HasPermission(new RocketPlayer(elementOwner.ToString()), "wb.bypassvehiclecap")))
                        {
                            continue;
                        }
                        i++;
                        if (i > numToDestroy)
                        {
                            break;
                        }
                        Logger.Log(string.Format("Vehicle #{0}, with InstanceID: {1}, and Type: {5}({6}), at position: {2} destroyed, Element count: {3}, Sign By {7}, Locked By: {4}.", v, vehicle.Key.instanceID, vehicle.Key.transform.position.ToString(), vehicle.Value, vehicle.Key.isLocked ? (getPInfo ? WreckingBall.Instance.PInfoGenerateMessage((ulong)vehicle.Key.lockedOwner) : vehicle.Key.lockedOwner.ToString()) : "N/A", vehicle.Key.asset.vehicleName, vehicle.Key.asset.id, hasSign ? (getPInfo ? WreckingBall.Instance.PInfoGenerateMessage(elementOwner) : elementOwner.ToString()) : "N/A"));
                        if (WreckingBall.Instance.Configuration.Instance.EnableVehicleElementDrop)
                        {
                            WreckingBall.Instance.VehicleElementDrop(vehicle.Key);
                        }
                        vehicle.Key.askDamage(ushort.MaxValue, false);
                    }
                    Logger.Log("Vehicle cleanup finished.", ConsoleColor.Yellow);
                }
            }
        }
Exemple #17
0
        internal static void Wreck(IRocketPlayer caller, string filter, float radius, Vector3 position, WreckType type, FlagType flagtype, ulong steamID, ushort itemID)
        {
            bool pInfoLibLoaded = false;

            syncError = false;
            if (type == WreckType.Wreck)
            {
                if (DestructionProcessing.processing)
                {
                    UnturnedChat.Say(caller, WreckingBall.Instance.Translate("wreckingball_processing", originalCaller != null ? originalCaller.CharacterName : "???", (dIdxCount - dIdx), CalcProcessTime()));
                    return;
                }
                Abort(WreckType.Wreck);
            }
            else if (type == WreckType.Scan)
            {
                WreckingBall.ElementData.reportLists[BuildableType.Element].Clear();
                WreckingBall.ElementData.reportLists[BuildableType.VehicleElement].Clear();
                if (WreckingBall.Instance.Configuration.Instance.EnablePlayerInfo && WreckingBall.isPlayerInfoLibPresent && WreckingBall.isPlayerInfoLibLoaded)
                {
                    pInfoLibLoaded = true;
                }
            }
            UnturnedPlayer Player = null;

            if (!(caller is ConsolePlayer) && type != WreckType.Cleanup)
            {
                Player = (UnturnedPlayer)caller;
                if (Player.IsInVehicle)
                {
                    position = Player.CurrentVehicle.transform.position;
                }
                else
                {
                    position = Player.Position;
                }
            }

            List <char> Filter = new List <char>();

            Filter.AddRange(filter.ToCharArray());

            float           distance  = 0;
            float           vdistance = 0;
            StructureRegion structureRegion;
            BarricadeRegion barricadeRegion;

            for (int k = 0; k < StructureManager.regions.GetLength(0); k++)
            {
                for (int l = 0; l < StructureManager.regions.GetLength(1); l++)
                {
                    // check to see if the region is out of range, skip if it is.
                    if (!radius.IsNaN() && position.RegionOutOfRange(k, l, radius) && type != WreckType.Cleanup && type != WreckType.Counts)
                    {
                        continue;
                    }

                    structureRegion = StructureManager.regions[k, l];
                    ProcessElements(caller, itemID, radius, type, flagtype, Filter, pInfoLibLoaded, structureRegion, position, steamID, BuildableType.Element);
                }
            }

            for (int k = 0; k < BarricadeManager.BarricadeRegions.GetLength(0); k++)
            {
                for (int l = 0; l < BarricadeManager.BarricadeRegions.GetLength(1); l++)
                {
                    // check to see if the region is out of range, skip if it is.
                    if (!radius.IsNaN() && position.RegionOutOfRange(k, l, radius) && type != WreckType.Cleanup && type != WreckType.Counts)
                    {
                        continue;
                    }

                    barricadeRegion = BarricadeManager.BarricadeRegions[k, l];
                    ProcessElements(caller, itemID, radius, type, flagtype, Filter, pInfoLibLoaded, barricadeRegion, position, steamID, BuildableType.Element);
                }
            }


            foreach (InteractableVehicle vehicle in VehicleManager.vehicles)
            {
                bool validVehicleElements = BarricadeManager.tryGetPlant(vehicle.transform, out byte x, out byte y, out ushort plant, out barricadeRegion);
                // Process Vehicles.
                if ((Filter.Contains('V') || Filter.Contains('*')) && type != WreckType.Cleanup && type != WreckType.Counts && (flagtype == FlagType.Normal || (flagtype == FlagType.SteamID && vehicle.isLocked && vehicle.lockedOwner == (CSteamID)steamID)))
                {
                    vdistance = Vector3.Distance(vehicle.transform.position, position);
                    if ((!radius.IsNaN() && vdistance <= radius) || (radius.IsNaN() && (vehicle.transform.position.x.IsNaN() || vehicle.transform.position.y.IsNaN() || vehicle.transform.position.z.IsNaN())))
                    {
                        WreckProcess(caller, 999, vdistance, pInfoLibLoaded, BuildableType.Vehicle, type, vehicle, vehicle.transform, !validVehicleElements ? 0 : barricadeRegion.drops.Count, vehicle.isLocked ? (ulong)vehicle.lockedOwner : 0);
                    }
                    if (vehicle.asset.engine == EEngine.TRAIN && vehicle.trainCars != null && vehicle.trainCars.Length > 1)
                    {
                        for (int i = 1; i < vehicle.trainCars.Length; i++)
                        {
                            if (BarricadeManager.tryGetPlant(vehicle.trainCars[i].root, out x, out y, out plant, out BarricadeRegion barricadeRegion2))
                            {
                                float tcdistance = Vector3.Distance(vehicle.trainCars[i].root.position, position);
                                if (tcdistance <= radius)
                                {
                                    WreckProcess(caller, 999, tcdistance, pInfoLibLoaded, BuildableType.Vehicle, type, vehicle, vehicle.transform, barricadeRegion2 == null ? 0 : barricadeRegion2.drops.Count, 0, i);
                                }
                            }
                        }
                    }
                }

                if (type == WreckType.Cleanup && vehicle.asset.engine != EEngine.TRAIN && WreckingBall.Instance.Configuration.Instance.CleanupLockedCars && vehicle.isLocked && vehicle.lockedOwner == (CSteamID)steamID)
                {
                    cleanupList.Add(new Destructible(vehicle.transform, ElementType.Vehicle, vehicle.asset.id, vehicle));
                }
                // Add Locked vehicles to the top players count, if the cleanup locked vehicles feature is active.
                if (type == WreckType.Counts && vehicle.asset.engine != EEngine.TRAIN && WreckingBall.Instance.Configuration.Instance.CleanupLockedCars && vehicle.isLocked)
                {
                    ulong vOwner = (ulong)vehicle.lockedOwner;
                    if (pElementCounts.ContainsKey(vOwner))
                    {
                        pElementCounts[vOwner]++;
                    }
                    else
                    {
                        pElementCounts.Add(vOwner, 1);
                    }
                }
                // Process vehicles elements, remove distance limiting on vehicle placement for element scanning, to handle massively misplaced elements on vehicles.
                if (validVehicleElements)
                {
                    ProcessElements(caller, itemID, radius, type, flagtype, Filter, pInfoLibLoaded, barricadeRegion, position, steamID, BuildableType.VehicleElement);
                }

                if (vehicle.asset.engine == EEngine.TRAIN && vehicle.trainCars != null && vehicle.trainCars.Length > 1)
                {
                    for (int i = 1; i < vehicle.trainCars.Length; i++)
                    {
                        if (BarricadeManager.tryGetPlant(vehicle.trainCars[i].root, out x, out y, out plant, out BarricadeRegion barricadeRegion2))
                        {
                            ProcessElements(caller, itemID, radius, type, flagtype, Filter, pInfoLibLoaded, barricadeRegion2, position, steamID, BuildableType.VehicleElement);
                        }
                    }
                }
            }

            if (Filter.Contains('Z'))
            {
                for (int z = 0; z < ZombieManager.regions.Length; z++)
                {
                    foreach (Zombie zombie in ZombieManager.regions[z].zombies)
                    {
                        distance = Vector3.Distance(zombie.transform.position, position);
                        if (distance < radius)
                        {
                            WreckProcess(caller, 998, distance, pInfoLibLoaded, BuildableType.Element, type, zombie, zombie.transform);
                        }
                    }
                }
            }

            if (Filter.Contains('A'))
            {
                foreach (Animal animal in AnimalManager.animals)
                {
                    distance = Vector3.Distance(animal.transform.position, position);
                    if (distance <= radius)
                    {
                        WreckProcess(caller, 997, distance, pInfoLibLoaded, BuildableType.Element, type, animal, animal.transform);
                    }
                }
            }


            if (type == WreckType.Scan)
            {
                uint totalCount = 0;
                if (WreckingBall.ElementData.reportLists[BuildableType.Element].Count > 0 || WreckingBall.ElementData.reportLists[BuildableType.VehicleElement].Count > 0)
                {
                    foreach (KeyValuePair <BuildableType, Dictionary <char, uint> > reportDictionary in WreckingBall.ElementData.reportLists)
                    {
                        if (reportDictionary.Value.Count == 0)
                        {
                            continue;
                        }
                        foreach (KeyValuePair <char, uint> reportFilter in reportDictionary.Value)
                        {
                            totalCount += reportFilter.Value;
                        }
                    }
                }
                Logger.Log(string.Format("Player: {0}, ran scan at: {1}, with Radius: {7}, with Flag type: {2}, with Flags: {3}, with ItemID: {4}, with SteamID: {5}, number of elements scanned: {6}", caller is ConsolePlayer ? "Console" : Player.CharacterName + " [" + Player.SteamName + "] (" + Player.CSteamID.ToString() + ")", caller is ConsolePlayer ? "N/A" : Player.Position.ToString(), flagtype.ToString(), Filter.Count > 0 ? string.Join("", Filter.Select(i => i.ToString()).ToArray()) : "N/A", itemID, steamID, totalCount, radius.IsNaN() ? "NaN(NaN Check)" : radius.ToString()));
                return;
            }
            if (destroyList.Count >= 1 && type == WreckType.Wreck)
            {
                Logger.Log(string.Format("Player {0}, queued wreck at: {1}, with Radius: {7}, with Flag type: {2}, with Flags: {3}, with itemID: {4}, with StermID: {5}, number of elements queued: {6}", caller is ConsolePlayer ? "Console" : Player.CharacterName + " [" + Player.SteamName + "] (" + Player.CSteamID.ToString() + ")", caller is ConsolePlayer ? "N/A" : Player.Position.ToString(), flagtype.ToString(), Filter.Count > 0 ? string.Join("", Filter.Select(i => i.ToString()).ToArray()) : "N/A", itemID, steamID, destroyList.Count, radius.IsNaN() ? "NaN(NaN Check)" : radius.ToString()));
                dIdxCount = destroyList.Count;
                WreckingBall.Instance.Instruct(caller);
            }
            else if (type == WreckType.Cleanup)
            {
                cdIdxCount = cleanupList.Count;
            }
            else if (type != WreckType.Counts)
            {
                UnturnedChat.Say(caller, WreckingBall.Instance.Translate("wreckingball_not_found", radius));
            }
        }
        public void VehicleCapRun()
        {
            if ((DateTime.Now - _lastVehicleCapRun).TotalSeconds < _wreckPlugin.ConfigurationInstance.VehicleDestructionInterval)
            {
                return;
            }
            int runCount = 0;

            while (VehicleManager.vehicles.Count > _wreckPlugin.ConfigurationInstance.MaxVehiclesAllowed)
            {
                InteractableVehicle vehicle = VehicleManager.vehicles.FirstOrDefault();

                if (vehicle == null)
                {
                    _lastVehicleCapRun = DateTime.Now;
                    return;
                }

                if (vehicle.isLocked && _permissionProvider.CheckHasAnyPermission(_wreckPlugin.Container.Resolve <IPlayerManager> ().GetPlayer(vehicle.lockedOwner.m_SteamID.ToString()), "wreck.skip.vehicle", "wreck.skip.*", "wreck.*") == PermissionResult.Grant)
                {
                    _lastVehicleCapRun = DateTime.Now;
                    return;
                }

                bool skip  = false;
                int  count = 0;

                BarricadeManager.tryGetPlant(vehicle.transform, out byte _, out byte _, out ushort _, out BarricadeRegion region);
                count += region.barricades.Count;

                if (_wreckPlugin.ConfigurationInstance.KeepVehiclesWithSigns && region.drops.Any(c => c.interactable is InteractableSign sign && sign.text.Contains(_wreckPlugin.ConfigurationInstance.VehicleSignFlag)))
                {
                    continue;
                }

                foreach (var tranCar in vehicle.trainCars)
                {
                    BarricadeManager.tryGetPlant(tranCar.root, out _, out _, out _, out BarricadeRegion tRegion);
                    count += tRegion.barricades.Count;
                    if (_wreckPlugin.ConfigurationInstance.KeepVehiclesWithSigns && tRegion.drops.Any(c => c.interactable is InteractableSign sign && sign.text.Contains(_wreckPlugin.ConfigurationInstance.VehicleSignFlag)))
                    {
                        skip = true;
                        break;
                    }
                }

                if (_wreckPlugin.ConfigurationInstance.LowElementCountOnly)
                {
                    if (count >= _wreckPlugin.ConfigurationInstance.MinElementCount)
                    {
                        skip = true;
                    }
                }

                if (!skip)
                {
                    vehicle.askDamage(ushort.MaxValue, true);
                }

                runCount++;
                if (runCount > 15)
                {
                    break;
                }
            }

            _lastVehicleCapRun = DateTime.Now;
        }
        public void Execute(IRocketPlayer caller, string[] command)
        {
            UnturnedPlayer player = (UnturnedPlayer)caller;

            if (command.Length < 1)
            {
                Plugin.Say(player, "INVALID_SYNTAX_AUCTION_VEHICLE", Color.red);
                return;
            }

            if (player.CurrentVehicle == null || player.CurrentVehicle.passengers.First().player != player.Player.channel.owner)
            {
                Plugin.Say(player, "NO_VEHICLE", Color.red);
                return;
            }

            if (!decimal.TryParse(command[0], out var startingBid))
            {
                Plugin.Say(player, "NOT_NUMBER", Color.red, command[0]);
                return;
            }

            if (startingBid < Plugin.Instance.Configuration.Instance.MinimumBid)
            {
                Plugin.Say(player, "BID_TOO_SMALL", Color.red, Plugin.Instance.Configuration.Instance.MinimumBid);
                return;
            }

            if (Plugin.Instance.AuctionManager.HasAnyAuction(player.CSteamID.m_SteamID))
            {
                Plugin.Say("ALREADY_QUEUED", Color.red);
                return;
            }
            //NO need for lock since all operations on AuctionQuehe happens on the main thread
            var auction = new Auction(player.Player, new AuctionItem()
            {
                Vehicle = SerializableVehicle.Create(player.CurrentVehicle)
            }, startingBid, TimeSpan.FromSeconds(Plugin.Instance.Configuration.Instance.AuctionDuration));
            var vehicle = player.CurrentVehicle;

            foreach (var currentPlayer in player.CurrentVehicle.passengers.Where(c => c.player != null))
            {
                vehicle.forceRemovePlayer(out var seat, currentPlayer.player.playerID.steamID, out var point, out var angle);
                VehicleManager.sendExitVehicle(vehicle, seat, point, angle, true);
            }

            if (BarricadeManager.tryGetPlant(vehicle.transform, out byte x, out byte y, out ushort plant, out var region))
            {
                vehicle.trunkItems.items.Clear();
                region.barricades.Clear();
                region.drops.Clear();
            }

            VehicleManager.instance.channel.send("tellVehicleDestroy", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, vehicle.instanceID);

            Plugin.Instance.AuctionManager.AuctionQueue.Add(auction);
            Plugin.Instance.AuctionManager.Tick();

            if (Plugin.Instance.AuctionManager.AuctionQueue.Count > 0) //If it didn't automaticly get started
            {
                Plugin.Say(player, "AUCTION_QUEUED", Color.green, Plugin.Instance.AuctionManager.AuctionQueue.Count,
                           (int)((Plugin.Instance.AuctionManager.LastCompletedAuction.AddSeconds(Plugin.Instance.Configuration.Instance.IntervalInbetween) - DateTime.UtcNow).TotalSeconds));
            }
        }