public void destroyBarricade() { Destroy(gameObject); BarricadeButton barricadeButton = Camera.main.GetComponent <BarricadeButton>(); barricadeButton.barricadeOn = false; }
// Update is called once per frame void Update() { // if there is a change in the score or coin, change the score or coin then clear the change if (scoreChanges != 0) { score += scoreChanges; scoreChanges = 0; } if (coinChanges != 0) { coins += coinChanges; CreekButton creekbutton = Camera.main.GetComponent <CreekButton>(); BarricadeButton barricadebutton = Camera.main.GetComponent <BarricadeButton>(); creekbutton.coins = coins; barricadebutton.coins = coins; coinChanges = 0; } }