public void Target(Mobile m)
        {
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }

            m_Book = (SongBook)book;

            PlayerMobile p     = m as PlayerMobile;
            bool         sings = false;

            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237);                   // Target can not be seen.
            }
            else if (CheckHSequence(m))
            {
                sings = true;

                if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
                {
                    Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                    return;
                }

                Mobile source = Caster;
                SpellHelper.Turn(source, m);

                bool IsSlayer = false;
                if (m is BaseCreature)
                {
                    IsSlayer = CheckSlayer(m_Book.Instrument, m);
                }

                int      amount   = (int)(MusicSkill(Caster) / 16);
                TimeSpan duration = TimeSpan.FromSeconds((double)(MusicSkill(Caster)));

                if (IsSlayer == true)
                {
                    amount   = amount * 2;
                    duration = TimeSpan.FromSeconds((double)(MusicSkill(Caster) * 2));
                }

                m.SendMessage("Your resistance to fire has decreased.");
                ResistanceMod mod1 = new ResistanceMod(ResistanceType.Fire, -amount);

                m.FixedParticles(0x374A, 10, 30, 5013, 0x489, 2, EffectLayer.Waist);

                m.AddResistanceMod(mod1);

                ExpireTimer timer1 = new ExpireTimer(m, mod1, duration);
                timer1.Start();
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #2
0
        public override void OnCast()
        {
            //get songbook instrument
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }
            m_Book = (SongBook)book;
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                return;
            }

            bool sings = false;

            if (CheckSequence())
            {
                sings = true;

                ArrayList targets = new ArrayList();

                foreach (Mobile m in Caster.GetMobilesInRange(3))
                {
                    if (Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
                    {
                        targets.Add(m);
                    }
                }


                for (int i = 0; i < targets.Count; ++i)
                {
                    Mobile m = (Mobile)targets[i];

                    Mobile source   = Caster;
                    double allvalue = Caster.Skills[SkillName.Musicianship].Value + Caster.Skills[SkillName.Provocation].Value + Caster.Skills[SkillName.Discordance].Value + Caster.Skills[SkillName.Peacemaking].Value;


                    int amount = (int)(Math.Max((Caster.Skills[SkillName.Musicianship].Value * 0.1), (allvalue - 360 * 0.15)));
                    //int amount = (int)( Caster.Skills[SkillName.Musicianship].Value * 0.1 );
                    string str = "str";

                    double duration = (Caster.Skills[SkillName.Musicianship].Value);

                    StatMod mod = new StatMod(StatType.Str, str, +amount, TimeSpan.FromSeconds(duration));

                    m.AddStatMod(mod);

                    m.FixedParticles(0x375A, 10, 15, 5017, 0x224, 3, EffectLayer.Waist);
                }
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #3
0
        public override void OnCast()
        {
            bool sings = false;

            //get songbook instrument
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }
            m_Book = (SongBook)book;
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                return;
            }

            //added this to test
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("You need an instrument to play that song!");
            }
            else if (CheckSequence())
            {
                sings = true;

                ArrayList targets = new ArrayList();

                foreach (Mobile m in Caster.GetMobilesInRange(3))
                {
                    if (Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
                    {
                        targets.Add(m);
                    }
                }


                for (int i = 0; i < targets.Count; ++i)
                {
                    Mobile m = (Mobile)targets[i];

                    TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Musicianship].Value * 2.5);
                    int      amount   = (int)((Caster.Skills[SkillName.Musicianship].Value + Caster.Skills[SkillName.Peacemaking].Value + Caster.Skills[SkillName.Provocation].Value + Caster.Skills[SkillName.Discordance].Value) / 4 * .125);
                    m.SendMessage("Your resistance to fire has increased.");
                    ResistanceMod mod1 = new ResistanceMod(ResistanceType.Fire, +amount);

                    m.AddResistanceMod(mod1);

                    m.FixedParticles(0x373A, 10, 15, 5012, 0x21, 3, EffectLayer.Waist);

                    new ExpireTimer(m, mod1, duration).Start();
                }
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #4
0
        public void Target(Mobile m)
        {
            bool sings = false;

            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237);                   // Target can not be seen.
            }
            else if (CheckHSequence(m))
            {
                sings = true;

                //get songbook instrument
                Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);
                if (book == null)
                {
                    return;
                }
                m_Book = (SongBook)book;
                if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
                {
                    Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                    return;
                }

                Mobile source = Caster;

                SpellHelper.Turn(source, m);

                m.FixedParticles(0x374A, 10, 30, 5013, 0x14, 2, EffectLayer.Waist);

                bool IsSlayer = false;
                if (m is BaseCreature)
                {
                    IsSlayer = CheckSlayer(m_Book.Instrument, m);
                }

                int      amount   = (int)((Caster.Skills[SkillName.Musicianship].Value + Caster.Skills[SkillName.Peacemaking].Value + Caster.Skills[SkillName.Provocation].Value + Caster.Skills[SkillName.Discordance].Value) / 4 * .167);
                TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Musicianship].Value * 0.3);

                if (IsSlayer == true)
                {
                    amount   = amount * 2;
                    duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Musicianship].Value * 0.6);
                }

                m.SendMessage("Your resistance to energy has decreased.");
                ResistanceMod mod1 = new ResistanceMod(ResistanceType.Energy, -amount);

                m.AddResistanceMod(mod1);

                ExpireTimer timer1 = new ExpireTimer(m, mod1, duration);
                timer1.Start();
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #5
0
        public override void OnCast()
        {
            //get songbook instrument
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }
            m_Book = (SongBook)book;
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                return;
            }

            bool sings = false;

            if (CheckSequence())
            {
                sings = true;

                ArrayList targets = new ArrayList();

                foreach (Mobile m in Caster.GetMobilesInRange(4))
                {
                    if (m is BaseCreature)
                    {
                        BaseCreature mn = m as BaseCreature;
                        if (mn.ControlSlots == 666)
                        {
                            targets.Add(m);
                        }
                    }

                    if (m is BaseCreature && ((BaseCreature)m).Summoned)
                    {
                        targets.Add(m);
                    }
                }

                Caster.FixedParticles(0x3709, 1, 30, 9965, 5, 7, EffectLayer.Waist);

                for (int i = 0; i < targets.Count; ++i)
                {
                    Mobile m = (Mobile)targets[i];

                    Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);

                    m.Delete();
                }
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #6
0
        public override void OnCast()
        {
            //get songbook instrument
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }
            m_Book = (SongBook)book;
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                return;
            }

            bool sings = false;

            if (CheckSequence())
            {
                sings = true;

                ArrayList targets = new ArrayList();

                foreach (Mobile m in Caster.GetMobilesInRange(3))
                {
                    if (Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
                    {
                        targets.Add(m);
                    }
                }


                for (int i = 0; i < targets.Count; ++i)
                {
                    Mobile m = (Mobile)targets[i];

                    TimeSpan duration = TimeSpan.FromSeconds((double)(MusicSkill(Caster) * 2));
                    int      amount   = Server.Misc.MyServerSettings.PlayerLevelMod((int)(MusicSkill(Caster) / 16), Caster);

                    m.SendMessage("Your resistance to poison has increased.");
                    ResistanceMod mod1 = new ResistanceMod(ResistanceType.Poison, +amount);

                    m.AddResistanceMod(mod1);

                    m.FixedParticles(0x373A, 10, 15, 5012, 0x238, 3, EffectLayer.Waist);

                    new ExpireTimer(m, mod1, duration).Start();
                }
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
        public override void OnCast()
        {
            //get songbook instrument
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }
            m_Book = (SongBook)book;
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                return;
            }

            bool sings = false;

            if (CheckSequence())
            {
                sings = true;

                ArrayList targets = new ArrayList();

                foreach (Mobile m in Caster.GetMobilesInRange(3))
                {
                    if (Caster.CanBeBeneficial(m, false, true) && !(m is Golem))
                    {
                        targets.Add(m);
                    }
                }

                for (int i = 0; i < targets.Count; ++i)
                {
                    Mobile m = (Mobile)targets[i];

                    int    amount = Server.Misc.MyServerSettings.PlayerLevelMod((int)(MusicSkill(Caster) / 16), Caster);
                    string intt   = "int";

                    double duration = (double)(MusicSkill(Caster) * 2);

                    StatMod mod = new StatMod(StatType.Int, intt, +amount, TimeSpan.FromSeconds(duration));

                    m.AddStatMod(mod);

                    m.FixedParticles(0x375A, 10, 15, 5017, 0x1F8, 3, EffectLayer.Waist);
                }
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #8
0
        public void Target(Mobile m)
        {
            bool sings = false;

            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237);                   // Target can not be seen.
            }
            else if (CheckHSequence(m))
            {
                sings = true;

                //get songbook instrument
                Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);
                if (book == null)
                {
                    return;
                }
                m_Book = (SongBook)book;
                if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
                {
                    Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                    return;
                }

                Mobile source = Caster;

                SpellHelper.Turn(Caster, m);

                bool IsSlayer = false;
                if (m is BaseCreature)
                {
                    IsSlayer = CheckSlayer(m_Book.Instrument, m);
                }

                double damage = ((Caster.Skills[SkillName.Musicianship].Value + Caster.Skills[SkillName.Peacemaking].Value + Caster.Skills[SkillName.Provocation].Value + Caster.Skills[SkillName.Discordance].Value) / 4 * 0.25);

                if (IsSlayer == true)
                {
                    damage = damage * 2;
                }

                SpellHelper.Damage(this, m, damage, 20, 20, 20, 20, 20);

                m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Head);
                source.MovingParticles(m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211);
                m.PlaySound(0x1EA);
            }

            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
            FinishSequence();
        }
Exemple #9
0
        public override void OnCast()
        {
            //get songbook instrument
            Spellbook book = Spellbook.Find(Caster, -1, SpellbookType.Song);

            if (book == null)
            {
                return;
            }
            m_Book = (SongBook)book;
            if (m_Book.Instrument == null || !(Caster.InRange(m_Book.Instrument.GetWorldLocation(), 1)))
            {
                Caster.SendMessage("Your instrument is missing! You can select another from your song book.");
                return;
            }

            bool sings = false;

            if (CheckSequence())
            {
                sings = true;

                double allvalue = (double)MusicSkill(Caster);

                {
                    ArrayList targets = new ArrayList();

                    foreach (Mobile m in Caster.GetMobilesInRange(3))
                    {
                        if (Caster.CanBeBeneficial(m, false, true) && !(m is Golem) && !(m is BaseCreature))
                        {
                            targets.Add(m);
                        }
                        //added: && !(m is BaseCreature ) , if it compiles. add to others
                    }

                    for (int i = 0; i < targets.Count; ++i)
                    {
                        Mobile m = (Mobile)targets[i];

                        //TimeSpan duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Musicianship].Value * 0.375);
                        TimeSpan duration = TimeSpan.FromSeconds(allvalue / 4 * 0.5);
                        int      rounds   = (int)(Caster.Skills[SkillName.Musicianship].Value * .16);

                        if (allvalue < 120)
                        {
                            new ExpireTimer(m, 0, rounds, TimeSpan.FromSeconds(2)).Start();
                        }
                        //2 mana
                        else if (allvalue < 240)
                        {
                            new ExpireTimer1(m, 0, rounds, TimeSpan.FromSeconds(2)).Start();
                        }
                        //3 mana
                        else if (allvalue < 360)
                        {
                            new ExpireTimer2(m, 0, rounds, TimeSpan.FromSeconds(2)).Start();
                        }
                        //4 mana
                        else if (allvalue < 480)
                        {
                            new ExpireTimer3(m, 0, rounds, TimeSpan.FromSeconds(2)).Start();
                        }
                        //5
                        else if (allvalue >= 480)
                        {
                            new ExpireTimer4(m, 0, rounds, TimeSpan.FromSeconds(2)).Start();
                        }
                        //10
                        else
                        {
                            new ExpireTimer(m, 0, rounds, TimeSpan.FromSeconds(2)).Start();
                        }
                        //not required, just in case the else if dont cover it all, same as first if

                        m.FixedParticles(0x376A, 9, 32, 5030, 0x256, 3, EffectLayer.Waist);
                        m.PlaySound(0x1F2);
                    }
                }

                FinishSequence();
            }
            BardFunctions.UseBardInstrument(m_Book.Instrument, sings, Caster);
        }