Exemple #1
0
 public void UpdateObserver(Subject subject)
 {
     if (subject is Init)
     {
         movement   = 0.05f;
         rotation   = 2.5f;
         character  = GameObject.Find("Bard");
         colHandler = character.AddComponent <BardCol>();
     }
     else if (subject is taverne)
     {
         spawnPos = tavern.getSpawnVert();
         character.transform.position = new Vector3(spawnPos[0].x, 0.6f, spawnPos[0].z);
         character.transform.Translate((spawnPos[3].x - spawnPos[0].x) / 2, 0, (spawnPos[3].z - spawnPos[0].z) / 2);
         // Set LookAt Point
         character.transform.LookAt(new Vector3(0, 0, 0));
         character.transform.Rotate(0, -90, 0);
         //init.UpdateJoint();
         NotifyAll();
     }
     else if (subject is Collision)
     {
         if (character.GetComponent <Rigidbody>() == null)
         {
             col.SetBardRB();
         }
         colHandler.AddColHandler(character, movement, rotation);
         colHandler.SetBardRB();
         rb             = character.GetComponent <Rigidbody>();
         rb.constraints = RigidbodyConstraints.FreezePositionX;
         rb.constraints = RigidbodyConstraints.FreezePositionZ;
         debugging      = true;
     }
 }
Exemple #2
0
    void MoveToStartPoint()
    {
        BardCol bc = bard.GetComponent <BardCol>();

        bc.MoveTo(startPoint, transform.parent.position, this);
    }