public static void NewClass() { Bard.Clear(); Bard.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.bard.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.bard.name = "Bard"; CurrentGame.game.memoryGeneral.humanClassProgress.bard.movement = 5; CurrentGame.game.memoryGeneral.humanClassProgress.bard.classWeapons.classWeapon1.type = "Light Blades"; CurrentGame.game.memoryGeneral.humanClassProgress.bard.classWeapons.classWeapon1.rank = 3; CurrentGame.game.memoryGeneral.humanClassProgress.bard.classWeapons.classWeapon2.type = "Athames"; CurrentGame.game.memoryGeneral.humanClassProgress.bard.classWeapons.classWeapon2.rank = 3; CurrentGame.game.memoryGeneral.humanClassProgress.bard.caps = Bard.Caplist(); LevelUpClass(); }