private void InitializeBarGraph () { if (barGraph == null) { barGraph = gameObject.AddComponent<BarGraph> ().GetComponent<BarGraph> (); //first object must be target, then default barGraph.InputToCSVObject (ecosystemList [ecosystem_idx].csv_target_string, manager); barGraph.InputToCSVObject (ecosystemList [ecosystem_idx].csv_default_string, manager); } }
private void GenerateBarGraph () { if (barGraph == null) { barGraph = gameObject.AddComponent<BarGraph> ().GetComponent<BarGraph> (); //first object must be target, then default barGraph.InputToCSVObject (ecosystemList [ecosystem_idx].csv_target_string, manager); barGraph.InputToCSVObject (ecosystemList [ecosystem_idx].csv_default_string, manager); //followed by all of the player's prior attempts for (int i = 0; i < attemptCount; i++) { barGraph.InputToCSVObject (attemptList [i].csv_string, manager); } } barGraph.SetActive (true); }
public void ProcessConvergeNewAttempt(NetworkResponse response) { ConvergeAttempt attempt; ResponseConvergeNewAttempt args = response as ResponseConvergeNewAttempt; attempt = args.attempt; //if the submission resulted in a valid attempt, add to attempt list and reinitialize //currAttempt for next attempt. Otherwise, keep current attempt if (attempt != null && attempt.attempt_id != Constants.ID_NOT_SET) { currAttempt.attempt_id = attempt.attempt_id; currAttempt.SetCSV(attempt.csv_string); attemptList.Add(currAttempt); attemptCount = attemptList.Count; //calculate score and send back to server. CSVObject target = ecosystemList[ecosystem_idx].csv_target_object; int score = currAttempt.csv_object.CalculateScore(target); NetworkManager.Send( ConvergeNewAttemptScoreProtocol.Prepare( player_id, ecosystem_id, attempt.attempt_id, score ), ProcessConvergeNewAttemptScore ); //update pertinent variables with new data if (currAttempt.hint_id != Constants.ID_NOT_SET) { priorHintIdList.Add(currAttempt.hint_id); } //need to recalc reset slider config due to additional attempt isResetSliderInitialized = false; if (barGraph != null) { barGraph.InputToCSVObject(currAttempt.csv_string, manager); } currAttempt = new ConvergeAttempt( player_id, ecosystem_id, attempt.attempt_id + 1, allowHintsMaster, Constants.ID_NOT_SET, attempt.config, null, manager ); FinalizeAttemptUpdate(attemptCount - 1, false); } else { Debug.LogError("Submission of new attempt failed to produce results."); SetIsProcessing(false); } }
private void GenerateBarGraph() { if (barGraph == null) { barGraph = gameObject.AddComponent<BarGraph> ().GetComponent<BarGraph> (); //first object must be target, then default barGraph.InputToCSVObject (ecosystemList [ecosystem_idx].csv_target_string, manager); barGraph.InputToCSVObject (ecosystemList [ecosystem_idx].csv_default_string, manager); //followed by all of the player's prior attempts for (int i = 0; i < attemptCount; i++) { barGraph.InputToCSVObject (attemptList [i].csv_string, manager); } } barGraph.SetActive (true); }